com.jme3.asset.AssetLoadException: An exception has occured while loading asset: objects/creatures/goblin/textures/green/ogre.material

  1. 0

    Which models and scene to use for a dungeon game?

    Game Development | 4 years ago | Dac Saunders
    com.jme3.asset.AssetLoadException: An exception has occured while loading asset: objects/creatures/goblin/textures/green/ogre.material
  2. 0
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    Bad input data (not properly separated)
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    Root Cause Analysis

    1. java.io.IOException

      Must specify MaterialExtensionSet when loading Ogre3D materials with extended materials

      at com.jme3.scene.plugins.ogre.MaterialLoader.load()
    2. com.jme3.scene
      MaterialLoader.load
      1. com.jme3.scene.plugins.ogre.MaterialLoader.load(MaterialLoader.java:440)
      2. com.jme3.scene.plugins.ogre.MaterialLoader.load(MaterialLoader.java:465)
      2 frames
    3. com.jme3.asset
      DesktopAssetManager.loadAsset
      1. com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:282)
      1 frame
    4. com.jme3.material
      Material.<init>
      1. com.jme3.material.Material.<init>(Material.java:116)
      1 frame
    5. adventure
      TownWorld.simpleInitApp
      1. adventure.TownWorld.simpleInitApp(TownWorld.java:338)
      1 frame
    6. com.jme3.app
      SimpleApplication.initialize
      1. com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:225)
      1 frame
    7. com.jme3.system
      LwjglAbstractDisplay.run
      1. com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:129)
      2. com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
      2 frames
    8. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:679)
      1 frame