java.lang.IllegalArgumentException: Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count

  1. 0

    jmonkeyengine - LWJGL exception in JME3-JFX! - Game Development Stack Exchange

    stackexchange.com | 6 months ago
    java.lang.IllegalArgumentException: Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count
  2. 0

    Jmonkeyengine | Question and Answer

    qandasys.info | 1 year ago
    java.lang.IllegalArgumentException: Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count
  3. 0

    LWJGL exception in JME3-JFX!

    Game Development | 2 years ago | Ed_Fernando
    java.lang.IllegalArgumentException: Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count
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  5. 0

    TestMovie.java crashes during playback on Windows

    GitHub | 2 years ago | Ed-Fernando
    java.lang.IllegalArgumentException: Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count
  6. 0

    Exception that appears more often with higher framerate, eg 500fps result in this in a few seconds.

    GitHub | 10 months ago | empirephoenix
    java.lang.IllegalArgumentException: Number of remaining buffer elements is 0, must be at least 1920000. Because at most 1920000 elements can be returned, a buffer with at least 1920000 elements is required, regardless of actual returned element count

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    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      Number of remaining buffer elements is 6627840, must be at least 14745600. Because at most 14745600 elements can be returned, a buffer with at least 14745600 elements is required, regardless of actual returned element count

      at org.lwjgl.BufferChecks.throwBufferSizeException()
    2. Lighweight Java Game Library
      GL11.glTexImage2D
      1. org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162)
      2. org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189)
      3. org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230)
      4. org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2845)
      4 frames
    3. com.jme3.renderer
      LwjglRenderer.setTexture
      1. com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:352)
      2. com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1913)
      3. com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1936)
      3 frames
    4. com.jme3.material
      Material.render
      1. com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
      2. com.jme3.material.Material.render(Material.java:1088)
      2 frames
    5. com.jme3.renderer
      RenderManager.render
      1. com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
      2. com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
      3. com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
      4. com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
      5. com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
      6. com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
      7. com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
      7 frames
    6. com.jme3.app
      SimpleApplication.update
      1. com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
      1 frame
    7. com.jme3.system
      LwjglAbstractDisplay.run
      1. com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
      2. com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
      3. com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
      3 frames
    8. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:745)
      1 frame