com.jme3.asset.AssetNotFoundException: /home/glados/codes/3/assets/Textures/map/oldParchment.jpg (Flipped) (Mipmapped)

Game Development | Thijser | 2 years ago
  1. 0

    Jmonkey loading texture from fails

    Game Development | 2 years ago | Thijser
    com.jme3.asset.AssetNotFoundException: /home/glados/codes/3/assets/Textures/map/oldParchment.jpg (Flipped) (Mipmapped)
  2. 0

    A lot of crashes in JME3 test examples project

    GitHub | 2 months ago | nordfalk
    com.jme3.asset.AssetNotFoundException: mucha-window.png (Mipmapped)
  3. 0

    GitHub comment 251#253990616

    GitHub | 2 months ago | laenion
    com.jme3.asset.AssetNotFoundException: Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)
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  5. 0

    TestNiftyExample crashes on start

    GitHub | 2 years ago | Nehon
    java.lang.RuntimeException: com.jme3.asset.AssetNotFoundException: all/intro.xml
  6. 0

    Android application gets not shutdown completely

    GitHub | 2 years ago | zzuegg
    com.jme3.asset.AssetNotFoundException: Interface/Fonts/Default.fnt

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    Root Cause Analysis

    1. com.jme3.asset.AssetNotFoundException

      /home/glados/codes/3/assets/Textures/map/oldParchment.jpg (Flipped) (Mipmapped)

      at com.jme3.asset.DesktopAssetManager.loadAsset()
    2. com.jme3.asset
      DesktopAssetManager.loadTexture
      1. com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)
      2. com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:346)
      3. com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:356)
      3 frames
    3. mygame
      Main.simpleInitApp
      1. mygame.Main.simpleInitApp(Main.java:27)
      1 frame
    4. com.jme3.app
      SimpleApplication.initialize
      1. com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:226)
      1 frame
    5. com.jme3.system
      LwjglAbstractDisplay.run
      1. com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
      2. com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
      2 frames
    6. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:744)
      1 frame