com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: fonts/white.font

Game Development | Kevin | 2 years ago
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  1. 0

    java - libGDX Error loading font file - Netbeans - Game Development Stack Exchange

    stackexchange.com | 1 year ago
    com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: fonts/white.font
  2. 0

    libGDX Error loading font file - Netbeans

    Game Development | 2 years ago | Kevin
    com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: fonts/white.font
  3. 0

    Error creating preview font from file. Check file paths.

    GitHub | 6 months ago | jordanbates
    com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: C:/Users/Jordan/Documents/Skin Composer/hueboxi_data/HelveticaNeue-Light.fnt
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  5. 0

    how to resolve stringIndexOutofBoundsException when bitmap is initialized

    Stack Overflow | 2 years ago | Akila Kannan
    com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: images/arial-15.fnt
  6. 0
    samebug tip
    You need to make sure that capitalisation of the case for the plugin in the properties file is exactly: "AllocinePlugin" and not "allocineplugin"
    via GitHub by Omertron
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Root Cause Analysis

  1. java.lang.StringIndexOutOfBoundsException

    String index out of range: -1

    at java.lang.String.substring()
  2. Java RT
    String.substring
    1. java.lang.String.substring(String.java:1931)
    1 frame
  3. libGDX Core
    BitmapFont.<init>
    1. com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.load(BitmapFont.java:480)
    2. com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.<init>(BitmapFont.java:469)
    3. com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(BitmapFont.java:115)
    3 frames
  4. scenes
    GameMode.<init>
    1. scenes.GameMode.create(GameMode.java:61)
    2. scenes.GameMode.<init>(GameMode.java:45)
    2 frames
  5. com.circle.game
    Circle.create
    1. com.circle.game.Circle.create(Circle.java:17)
    1 frame
  6. libGDX LWJGL Backend
    LwjglApplication$1.run
    1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
    2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
    2 frames