com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: fonts/white.font

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Samebug tips

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via GitHub by Omertron

You need to make sure that capitalisation of the case for the plugin in the properties file is exactly: "AllocinePlugin" and not "allocineplugin"

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Expert tip

This is a bug when using Micromax devices with VideoView. You can either exclude these devices or look at this workaround: http://stackoverflow.com/a/31942841/4347859

Solutions on the web

via Game Development by Kevin
, 1 year ago
Error loading font file: fonts/white.font
via stackexchange.com by Unknown author, 1 year ago
via Stack Overflow by Akila Kannan
, 2 years ago
via Stack Overflow by Mr. Developer
, 11 months ago
Error loading font file: Kalam-Regular.ttf
via GitHub by jordanbates
, 1 year ago
Error loading font file: C:/Users/Jordan/Documents/Skin Composer/hueboxi_data/HelveticaNeue-Light.fnt
com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: fonts/white.font
at java.lang.String.substring(String.java:1931)
at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.load(BitmapFont.java:480)
at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.(BitmapFont.java:469)
at scenes.GameMode.create(GameMode.java:61)
at scenes.GameMode.(GameMode.java:45)
at com.circle.game.Circle.create(Circle.java:17)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)

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