com.badlogic.gdx.utils.GdxRuntimeException: Too many vertices used

GitHub | Lolums | 5 months ago
  1. 0

    Maximum Number of Vertices Used

    GitHub | 5 months ago | Lolums
    com.badlogic.gdx.utils.GdxRuntimeException: Too many vertices used
  2. 0

    Badlogic Games • View topic - #iterator() cannot be used nested

    badlogicgames.com | 5 months ago
    com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
  3. 0

    Added a Scene2DDebugRenderer by nooone · Pull Request #2011 · libgdx/libgdx · GitHub

    github.com | 1 year ago
    com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
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  5. 0

    Exception when adding an entity in EntityListener.entityRemoved

    GitHub | 2 years ago | wingman87
    com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
  6. 0

    #iterator() cannot be used nested.

    GitHub | 11 months ago | fechy
    com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.

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    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      Too many vertices used

      at com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.vertex()
    2. libGDX Core
      MeshBuilder.rect
      1. com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.vertex(MeshBuilder.java:539)
      2. com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.vertex(MeshBuilder.java:582)
      3. com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.rect(MeshBuilder.java:708)
      4. com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.rect(MeshBuilder.java:713)
      4 frames
    3. com.badlogic.gdx
      BoxShapeBuilder.build
      1. com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder.build(BoxShapeBuilder.java:86)
      2. com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder.build(BoxShapeBuilder.java:116)
      2 frames
    4. libGDX Core
      MeshBuilder.box
      1. com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(MeshBuilder.java:848)
      1 frame