java.io.IOException: unsupported interlace method

thecodinguniverse.com | 5 months ago
  1. 0

    LWJGL Textures Tutorial

    thecodinguniverse.com | 5 months ago
    java.io.IOException: unsupported interlace method
  2. 0

    java.io.IOException: Attempt to allocate a texture to big for the current hardware

    Stack Overflow | 3 years ago | hasherr
    java.io.IOException: Attempt to allocate a texture to big for the current hardware
  3. 0

    16x16 Texture too big, Java openGL

    Stack Overflow | 4 years ago | Poppit
    java.io.IOException: Attempt to allocate a texture to big for the current hardware
  4. Speed up your debug routine!

    Automated exception search integrated into your IDE

  5. 0

    Game crashes when attacking with Eclipse tome (new animation)

    GitHub | 7 months ago | SapphireTactician
    java.io.IOException: Attempt to allocate a texture to big for the current hardware

  1. Christopher 1 times, last 7 months ago
3 unregistered visitors
Not finding the right solution?
Take a tour to get the most out of Samebug.

Tired of useless tips?

Automated exception search integrated into your IDE

Root Cause Analysis

  1. java.io.IOException

    unsupported interlace method

    at org.newdawn.slick.opengl.PNGDecoder.readIHDR()
  2. Slick2D game development library
    TextureLoader.getTexture
    1. org.newdawn.slick.opengl.PNGDecoder.readIHDR(PNGDecoder.java:606)
    2. org.newdawn.slick.opengl.PNGDecoder.<init>(PNGDecoder.java:116)
    3. org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:81)
    4. org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
    5. org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
    6. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
    7. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
    8. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
    9. org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
    10. org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
    10 frames
  3. otherClasses
    TextTest.main
    1. otherClasses.TextTest.main(TextTest.java:32)
    1 frame