java.lang.OutOfMemoryError

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

You have a different solution? A short tip here would help you and many other users who saw this issue last week.

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    • java.lang.OutOfMemoryError: Failed to allocate a 4194316 byte allocation with 3271760 free bytes and 3MB until OOM at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java) at android.graphics.Bitmap.nativeCreate(Bitmap.java) at android.graphics.Bitmap.createBitmap(Bitmap.java:831) at android.graphics.Bitmap.createBitmap(Bitmap.java:808) at android.graphics.Bitmap.createBitmap(Bitmap.java:775) at maps.aa.g.a(Unknown Source) at maps.aa.i.a(Unknown Source) at maps.aa.i.a(Unknown Source) at maps.aa.i.b(Unknown Source) at maps.ac.o.a(Unknown Source) at maps.ac.t.a(Unknown Source) at maps.X.K.a(Unknown Source) at maps.X.H.a(Unknown Source) at maps.X.H.b(Unknown Source) at maps.X.y$f.f(Unknown Source) at maps.X.y$f.run(Unknown Source)

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