java.lang.RuntimeException: No OpenGL context found in the current thread.

GitHub | metaphore | 5 months ago
  1. 0

    LwjglCanvas#stop() releases OpenGL context before ApplicationListener#dispose() called

    GitHub | 5 months ago | metaphore
    java.lang.RuntimeException: No OpenGL context found in the current thread.
  2. 0

    Crash when randomly clicking the buttons to mirror an image

    GitHub | 2 years ago | nooone
    java.lang.RuntimeException: No OpenGL context found in the current thread.
  3. 0

    GitHub comment 153#128330516

    GitHub | 1 year ago | kutoman
    java.lang.RuntimeException: No OpenGL context found in the current thread.
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  5. 0

    crashing after composite conversion

    GitHub | 1 year ago | kutoman
    java.lang.RuntimeException: No OpenGL context found in the current thread.

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    Root Cause Analysis

    1. java.lang.RuntimeException

      No OpenGL context found in the current thread.

      at org.lwjgl.opengl.GLContext.getCapabilities()
    2. Lighweight Java Game Library
      GL11.glDeleteTextures
      1. org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      2. org.lwjgl.opengl.GL11.glDeleteTextures(GL11.java:732)
      2 frames
    3. libGDX LWJGL Backend
      LwjglGL20.glDeleteTexture
      1. com.badlogic.gdx.backends.lwjgl.LwjglGL20.glDeleteTexture(LwjglGL20.java:248)
      1 frame
    4. libGDX Core
      AssetManager.dispose
      1. com.badlogic.gdx.graphics.GLTexture.delete(GLTexture.java:170)
      2. com.badlogic.gdx.graphics.Texture.dispose(Texture.java:198)
      3. com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:211)
      4. com.badlogic.gdx.assets.AssetManager.clear(AssetManager.java:653)
      5. com.badlogic.gdx.assets.AssetManager.dispose(AssetManager.java:621)
      5 frames