java.lang.StackOverflowError

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  • {panel:title=Mod note|borderStyle=dashed|borderColor=#ccc|titleBGColor=#F7D6C1|bgColor=#FFFFCE} This issue is about crashing in normal / amplified / customized worlds when updating water and/or lava. Issues about crashing in superflat worlds with blocks needing a support layer is MC-93162 {panel} I was in Survival with cheats on (gamemode 1 at time of crash) and I was teleporting to possible village locations that AMIDST-3.3 had shown on its map of seed #1, default biomes. I was at 4656, 80, 4320 and was trying to teleport to 2576, 80, 4336 and I crashed when Minecraft tried to load the terrain. A 2nd attempt resulted in the same crash. The 3rd time I tried to fly there and when I was near the possible village I saw a savanna plateau just before I crashed. I had seen in another savanna an area where the plateau had gone past the clouds and a floating island way past cloud level but not where it would break the height limit. I don't have a screen shot of the area where I crashed but I have one of the other savanna plateau with the island that went past the clouds Additionally here is something of value I found in the launcher that's not in the crash reports {code} Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving and pausing game... Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Overworld Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Nether Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/The End Client> 2013-09-21 12:26:00 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:26:47 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 104 ms Client> Warning: Clientside chunk ticking took 261 ms Client> Warning: Clientside chunk ticking took 185 ms Client> 2013-09-21 12:27:31 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:28:18 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 147 ms Client> Warning: Clientside chunk ticking took 152 ms Client> Warning: Clientside chunk ticking took 195 ms Client> Warning: Clientside chunk ticking took 206 ms Client> s: Exception while updating neighbours {code}
    via by Chris Beavans,
  • {panel:title=Mod note|borderStyle=dashed|borderColor=#ccc|titleBGColor=#F7D6C1|bgColor=#FFFFCE} This issue is about crashing in normal / amplified / customized worlds when updating water and/or lava. Issues about crashing in superflat worlds with blocks needing a support layer is MC-93162 {panel} I was in Survival with cheats on (gamemode 1 at time of crash) and I was teleporting to possible village locations that AMIDST-3.3 had shown on its map of seed #1, default biomes. I was at 4656, 80, 4320 and was trying to teleport to 2576, 80, 4336 and I crashed when Minecraft tried to load the terrain. A 2nd attempt resulted in the same crash. The 3rd time I tried to fly there and when I was near the possible village I saw a savanna plateau just before I crashed. I had seen in another savanna an area where the plateau had gone past the clouds and a floating island way past cloud level but not where it would break the height limit. I don't have a screen shot of the area where I crashed but I have one of the other savanna plateau with the island that went past the clouds Additionally here is something of value I found in the launcher that's not in the crash reports {code} Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving and pausing game... Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Overworld Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Nether Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/The End Client> 2013-09-21 12:26:00 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:26:47 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 104 ms Client> Warning: Clientside chunk ticking took 261 ms Client> Warning: Clientside chunk ticking took 185 ms Client> 2013-09-21 12:27:31 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:28:18 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 147 ms Client> Warning: Clientside chunk ticking took 152 ms Client> Warning: Clientside chunk ticking took 195 ms Client> Warning: Clientside chunk ticking took 206 ms Client> s: Exception while updating neighbours {code} h3. How to reproduce From MC-104804 Amplified generation with the following seed {noformat} 6455076524068966402 {noformat} h3. Debugging info [^MC-32168 Amplified seed 6455076524068966402 method calls.txt] includes the method calls for an amplified world with the seed {{6455076524068966402}} before the crash. Format is: {noformat} X Y Z ACTION/METHOD BLOCK_ID LEVEL {noformat} where {{BLOCK TICK}} as {{ACTION}} is when the world generation updates a block after it placed it. Therefor the actions after the last {{BLOCK TICK}} are the interesting ones. All updates are immediately during generation ({{net.minecraft.world.World.immediateBlockTick(BlockPos, IBlockState, Random)}}), so in general changing this to have them be scheduled might solve this problem.
    via by Chris Beavans,
  • MInecraft Server Problem! Hilfe! Hamachi Server
    via by Unknown author,
  • GitHub comment 620#216077497
    via GitHub by simon816
    ,
  • Saving issues
    via GitHub by omegadmm
    ,
    • java.lang.StackOverflowError at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at ade.e(SourceFile:467) at ade.d(SourceFile:445) at aqr.a(SourceFile:74) at kn.a(SourceFile:312)

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