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via Coderanch by Fabricio Sanchez, 1 year ago
via by Unknown author, 2 years ago Method "glBindBuffer" not available	at jogamp.opengl.gl4.GL4bcImpl.glBindBuffer(	at com.jogamp.opengl.util.awt.TextRenderer$Pipelined_QuadRenderer.drawVertexArrays(	at com.jogamp.opengl.util.awt.TextRenderer$Pipelined_QuadRenderer.draw(	at com.jogamp.opengl.util.awt.TextRenderer$Pipelined_QuadRenderer.access$000(	at com.jogamp.opengl.util.awt.TextRenderer.flushGlyphPipeline(	at com.jogamp.opengl.util.awt.TextRenderer.endRendering(	at com.jogamp.opengl.util.awt.TextRenderer.endRendering(