java.lang.ClassCastException

There are no available Samebug tips for this exception. Do you have an idea how to solve this issue? A short tip would help users who saw this issue last week.

  • java.lang.ClassCastException: com.bulletphysics.collision.shapes.BvhTriangleMeshShape cannot be cast to com.bulletphysics.collision.shapes.ConvexShape at java.util.concurrent.FutureTask.report(FutureTask.java:122) at java.util.concurrent.FutureTask.get(FutureTask.java:192) at com.jme3.bullet.BulletAppState.postRender(BulletAppState.java:255) at com.jme3.app.state.AppStateManager.postRender(AppStateManager.java:312) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:262) at com.fadorico.rwby.server.RWBY.update(RWBY.java:215) at com.jme3.system.NullContext.run(NullContext.java:132) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.ClassCastException: com.bulletphysics.collision.shapes.BvhTriangleMeshShape cannot be cast to com.bulletphysics.collision.shapes.ConvexShape at com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm.processCollision(ConvexConvexAlgorithm.java:110) at com.bulletphysics.collision.dispatch.ConvexTriangleCallback.processTriangle(ConvexTriangleCallback.java:163) at com.bulletphysics.collision.shapes.BvhTriangleMeshShape$MyNodeOverlapCallback.processNode(BvhTriangleMeshShape.java:268) at com.bulletphysics.collision.shapes.OptimizedBvh.walkStacklessQuantizedTree(OptimizedBvh.java:955) at com.bulletphysics.collision.shapes.OptimizedBvh.reportAabbOverlappingNodex(OptimizedBvh.java:703) at com.bulletphysics.collision.shapes.BvhTriangleMeshShape.processAllTriangles(BvhTriangleMeshShape.java:163) at com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.processCollision(ConvexConcaveCollisionAlgorithm.java:86) at com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.processCollision(CompoundCollisionAlgorithm.java:120) at com.bulletphysics.collision.dispatch.DefaultNearCallback.handleCollision(DefaultNearCallback.java:55) at com.bulletphysics.collision.dispatch.CollisionDispatcher$CollisionPairCallback.processOverlap(CollisionDispatcher.java:236) at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.processAllOverlappingPairs(HashedOverlappingPairCache.java:190) at com.bulletphysics.collision.dispatch.CollisionDispatcher.dispatchAllCollisionPairs(CollisionDispatcher.java:247) at com.bulletphysics.collision.dispatch.CollisionWorld.performDiscreteCollisionDetection(CollisionWorld.java:150) at com.bulletphysics.dynamics.DiscreteDynamicsWorld.internalSingleStepSimulation(DiscreteDynamicsWorld.java:378) at com.bulletphysics.dynamics.DiscreteDynamicsWorld.stepSimulation(DiscreteDynamicsWorld.java:339) at com.jme3.bullet.PhysicsSpace.update(PhysicsSpace.java:349) at com.jme3.bullet.PhysicsSpace.update(PhysicsSpace.java:336) at com.jme3.bullet.BulletAppState$2.call(BulletAppState.java:132) at com.jme3.bullet.BulletAppState$2.call(BulletAppState.java:130) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) ... 1 more
No Bugmate found.