com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: mario.png

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    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      File not found: mario.png (Internal)

      at com.badlogic.gdx.files.FileHandle.read()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.files.FileHandle.read(FileHandle.java:133)
      2. com.badlogic.gdx.files.FileHandle.length(FileHandle.java:563)
      3. com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:218)
      4. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
      5. com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
      6. com.badlogic.gdx.graphics.Texture.load(Texture.java:142)
      7. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
      8. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:112)
      9. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:104)
      9 frames
    3. com.brandong.Tutorial
      Tutorial.create
      1. com.brandong.Tutorial.Tutorial.create(Tutorial.java:22)
      1 frame
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
      2 frames