javax.media.opengl.GLException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn’t parse skinFile

badlogicgames.com | 10 months ago
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    | scene2d changes

    badlogicgames.com | 10 months ago
    javax.media.opengl.GLException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn’t parse skinFile

    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      Error parsing XML on line 1 near: { resources: { com.bad

      at com.badlogic.gdx.utils.XmlReader.parse()
    2. libGDX Core
      Skin.parseSkin
      1. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:308)
      2. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:60)
      3. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:64)
      4. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:68)
      5. com.badlogic.gdx.scenes.scene2d.ui.Skin.parseSkin(Skin.java:235)
      5 frames