java.lang.RuntimeException: java.lang.RuntimeException: Number of texture units not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.

GitHub | ajmacdonald | 4 months ago
  1. 0

    GitHub comment 4586#237911362

    GitHub | 4 months ago | ajmacdonald
    java.lang.RuntimeException: java.lang.RuntimeException: Number of texture units not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
  2. 0

    Incredibly persistent nullpointerexception (java/processing)

    Stack Overflow | 2 years ago | Eizooz
    java.lang.RuntimeException: java.lang.NullPointerException
  3. 0

    Frame Buffer not Supported By this hardware. Java Processing library 2.2.1 and Unfolding Map Error

    Stack Overflow | 9 months ago | ankur singh
    java.lang.RuntimeException: java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
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  5. 0

    GameDev.net Community Forums

    gamedev.net | 6 months ago
    java.lang.RuntimeException: javax.media.opengl.GLException: Not a GL2 implementation
  6. 0

    How to fix loading texture error?

    Stack Overflow | 1 week ago | runchu
    com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught NullPointerException: null on thread AWT-EventQueue-0

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    Root Cause Analysis

    1. java.lang.RuntimeException

      java.lang.RuntimeException: Number of texture units not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.

      at com.jogamp.common.util.awt.AWTEDTExecutor.invoke()
    2. com.jogamp.common
      AWTEDTExecutor.invoke
      1. com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
      1 frame
    3. jogamp.opengl.awt
      AWTThreadingPlugin.invokeOnOpenGLThread
      1. jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
      1 frame
    4. JOGL
      Threading.invoke
      1. jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
      2. javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
      3. javax.media.opengl.Threading.invoke(Threading.java:191)
      3 frames
    5. javax.media.opengl
      GLCanvas.display
      1. javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:541)
      1 frame
    6. processing.opengl
      PGraphicsOpenGL.requestDraw
      1. processing.opengl.PJOGL.requestDraw(PJOGL.java:688)
      2. processing.opengl.PGraphicsOpenGL.requestDraw(PGraphicsOpenGL.java:1651)
      2 frames
    7. processing.core
      PApplet.run
      1. processing.core.PApplet.run(PApplet.java:2256)
      1 frame