com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: javax.vecmath.Vector3f.div(Ljavax/vecmath/Vector3f;)Ljavax/vecmath/Vector3f;

GitHub | songproducer | 7 months ago
tip
Click on the to mark the solution that helps you, Samebug will learn from it.
As a community member, you’ll be rewarded for you help.
  1. 0

    Can't build desktop demo El Capitan

    GitHub | 7 months ago | songproducer
    com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: javax.vecmath.Vector3f.div(Ljavax/vecmath/Vector3f;)Ljavax/vecmath/Vector3f;
  2. 0

    BUG:Can't run the desktop demo

    GitHub | 1 year ago | xirtam-ch
    com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: javax.vecmath.Vector3f.div(Ljavax/vecmath/Vector3f;)Ljavax/vecmath/Vector3f;

    Root Cause Analysis

    1. java.lang.NoSuchMethodError

      javax.vecmath.Vector3f.div(Ljavax/vecmath/Vector3f;)Ljavax/vecmath/Vector3f;

      at com.nilunder.bdx.GameObject.updateLocalScale()
    2. com.nilunder.bdx
      Bdx$ArrayListScenes.add
      1. com.nilunder.bdx.GameObject.updateLocalScale(GameObject.java:679)
      2. com.nilunder.bdx.GameObject.parent(GameObject.java:198)
      3. com.nilunder.bdx.GameObject.parent(GameObject.java:169)
      4. com.nilunder.bdx.Scene.hookParentChild(Scene.java:430)
      5. com.nilunder.bdx.Scene.init(Scene.java:377)
      6. com.nilunder.bdx.Bdx$ArrayListScenes.add(Bdx.java:108)
      6 frames
    3. com.leo.test5
      BdxApp.create
      1. com.leo.test5.BdxApp.create(BdxApp.java:18)
      1 frame
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
      2 frames