java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated

GitHub | ncthbrt | 1 year ago
  1. 0

    Default SpriteBatch shader fails to compile

    GitHub | 1 year ago | ncthbrt
    java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated
  2. 0

    GitHub comment 17#203734076

    GitHub | 8 months ago | de-ko
    java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated
  3. 0

    GitHub comment 17#203978868

    GitHub | 8 months ago | de-ko
    java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated ...
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  5. 0

    Raspberry Pi • View topic - RPi libgdx game development framework

    raspberrypi.org | 4 months ago
    com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: com.jogamp.opengl.GLException: Caught IllegalArgumentException: Error compiling shader: ERROR: 0:1: '' : #version required and missing. ERROR: 0:1: 'attribute' : syntax error: syntax error ERROR: 0:1: '' : #version required and missing. ERROR: 0:7: 'varying' : syntax error: syntax error on thread main-AWTAnimator#00
  6. 0

    jogl - JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX | Page 11

    jogamp.org | 4 months ago
    com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: com.jogamp.opengl.GLException: Caught IllegalArgumentException: Error compiling shader: ERROR: 0:1: '' :  #version required and missing. ERROR: 0:1: 'attribute' : syntax error: syntax error ERROR: 0:1: '' :  #version required and missing. ERROR: 0:7: 'varying' : syntax error: syntax error  on thread main-AWTAnimator#00

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    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      Error compiling shader: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated

      at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader()
    2. libGDX Core
      SpriteBatch.<init>
      1. com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:157)
      2. com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:120)
      3. com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:73)
      3 frames
    3. com.deepwallgames.quantumhue
      Iteration3Main.create
      1. com.deepwallgames.quantumhue.Iteration3Main.create(Iteration3Main.java:29)
      1 frame
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
      2 frames