com.google.android.gms.auth.GoogleAuthException: INVALID_AUDIENCE

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tip

To use a OAuth2 token, you need to register your signed app through the dev console. For this you need to get a SHA1 Fingerprint, all the process is described in more details here: https://goo.gl/fhZH1J

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  • Authentication with google
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    • com.google.android.gms.auth.GoogleAuthException: INVALID_AUDIENCE at com.google.android.gms.auth.zzd$1.zzbr(Unknown Source) at com.google.android.gms.auth.zzd$1.zzbs(Unknown Source) at com.google.android.gms.auth.zzd.zza(Unknown Source) at com.google.android.gms.auth.zzd.zzc(Unknown Source) at com.google.android.gms.auth.zzd.getToken(Unknown Source) at com.google.android.gms.auth.zzd.getToken(Unknown Source) at com.google.android.gms.auth.zzd.getToken(Unknown Source) at com.google.android.gms.auth.GoogleAuthUtil.getToken(Unknown Source) at com.google.games.bridge.TokenFragment$1.doInBackground(TokenFragment.java:240) at com.google.games.bridge.TokenFragment$1.doInBackground(TokenFragment.java:211) at android.os.AsyncTask$2.call(AsyncTask.java:295) at java.util.concurrent.FutureTask.run(FutureTask.java:237) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:234) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588) at java.lang.Thread.run(Thread.java:818)

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