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    To use a OAuth2 token, you need to register your signed app through the dev console. For this you need to get a SHA1 Fingerprint, all the process is described in more details here: https://goo.gl/fhZH1J

com.google.android.gms.auth.GoogleAuthException: INVALID_AUDIENCE	at com.google.android.gms.auth.zzd$1.zzbr(Unknown Source)	at com.google.android.gms.auth.zzd$1.zzbs(Unknown Source)	at com.google.android.gms.auth.zzd.zza(Unknown Source)	at com.google.android.gms.auth.zzd.zzc(Unknown Source)	at com.google.android.gms.auth.zzd.getToken(Unknown Source)	at com.google.android.gms.auth.zzd.getToken(Unknown Source)	at com.google.android.gms.auth.zzd.getToken(Unknown Source)	at com.google.android.gms.auth.GoogleAuthUtil.getToken(Unknown Source)	at com.google.games.bridge.TokenFragment$1.doInBackground(TokenFragment.java:240)	at com.google.games.bridge.TokenFragment$1.doInBackground(TokenFragment.java:211)	at android.os.AsyncTask$2.call(AsyncTask.java:295)	at java.util.concurrent.FutureTask.run(FutureTask.java:237)	at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:234)	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)	at java.lang.Thread.run(Thread.java:818)