com.badlogic.gdx.utils.SerializationException: Error reading file: skin.json

howtobuildsoftware.com | 4 months ago
  1. 0

    libgdx TextButton not working with json

    Stack Overflow | 2 years ago
    com.badlogic.gdx.utils.SerializationException: Error reading file: skin.json
  2. 0

    Java - Libgdx TextButton not working with json

    howtobuildsoftware.com | 4 months ago
    com.badlogic.gdx.utils.SerializationException: Error reading file: skin.json
  3. 0

    Parameters for SelectBox in default skin uiskin.json cause "SerializationException: Field not found"

    GitHub | 3 years ago | Suseika
    com.badlogic.gdx.utils.SerializationException: Error reading file: assets/uiskin.json
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  5. 0

    Using default libgdx skin

    Stack Overflow | 3 years ago
    com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json
  6. 0

    Libgdx scene2d uiskin.json com.badlogic.gdx.utils.GdxRuntimeException

    Stack Overflow | 1 year ago | CreedVI
    com.badlogic.gdx.utils.SerializationException: Error reading file: UISkin/uiskin.json

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    Root Cause Analysis

    1. com.badlogic.gdx.utils.SerializationException

      Error parsing JSON on line 1 near: : { "white": { "file": "skinTest.fnt" } }, "com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": { "default": { "font": white } }

      at com.badlogic.gdx.utils.JsonReader.parse()
    2. libGDX Core
      Skin.<init>
      1. com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:547)
      2. com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:55)
      3. com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:75)
      4. com.badlogic.gdx.utils.Json.fromJson(Json.java:681)
      5. com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
      6. com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:82)
      6 frames
    3. com.game.screens
      MenuScreen.<init>
      1. com.game.screens.MenuScreen.<init>(MenuScreen.java:21)
      1 frame
    4. com.mygdx.game
      MyGdxGame.create
      1. com.mygdx.game.MyGdxGame.create(MyGdxGame.java:22)
      1 frame
    5. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
      2 frames