com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp

badlogicgames.com | 7 months ago
tip
Your exception is missing from the Samebug knowledge base.
Here are the best solutions we found on the Internet.
Click on the to mark the helpful solution and get rewards for you help.
  1. 0

    Badlogic Games • View topic - java.io.FileNotFoundException: tileset packfile

    badlogicgames.com | 7 months ago
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp
  2. 0

    Pixmap bad compression exception on iOS devices

    GitHub | 3 years ago | dhpinfotech
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: BPlane.png
  3. 0

    Can`t load an simple image. Libgdx

    Stack Overflow | 2 years ago | Vaclovas Rekašius Jr.
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: devlogo.png
  4. Speed up your debug routine!

    Automated exception search integrated into your IDE

  5. 0

    LibGDX random error

    Stack Overflow | 2 years ago
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic.jpg
  6. 0

    LibGdx image loads on Desktop but not Android

    Stack Overflow | 2 years ago | Steven Landow
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: gui/up.png

    5 unregistered visitors
    Not finding the right solution?
    Take a tour to get the most out of Samebug.

    Tired of useless tips?

    Automated exception search integrated into your IDE

    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      Couldn't load file: assets/data/playersheet.bmp

      at com.badlogic.gdx.graphics.Pixmap.<init>()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:141)
      2. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:144)
      3. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
      3 frames
    3. com.codestar.scrapheap
      ScrapHeapListener.create
      1. com.codestar.scrapheap.game.AssetList.LoadTexture(AssetList.java:20)
      2. com.codestar.scrapheap.game.AssetList.Load(AssetList.java:25)
      3. com.codestar.scrapheap.game.ScrapHeapListener.create(ScrapHeapListener.java:34)
      3 frames
    4. libGDX Android Backend
      AndroidGraphics.onSurfaceChanged
      1. com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:265)
      1 frame
    5. Android Platform
      GLSurfaceView$GLThread.run
      1. android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
      2. android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
      2 frames