com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp

Searched on Google with the first line of a JAVA stack trace?

We can recommend more relevant solutions and speed up debugging when you paste your entire stack trace with the exception message. Try a sample exception.

Recommended solutions based on your search

Solutions on the web

via badlogicgames.com by Unknown author, 1 year ago
via Stack Overflow by Cubius
, 1 year ago
couldn't load file 'wawa.jpg'
via wenda.io by Unknown author, 1 year ago
couldn't load file 'wawa.jpg'
via Stack Overflow by Vaclovas Rekašius Jr.
, 1 year ago
Couldn't load file: devlogo.png
via soso.io by Unknown author, 2 years ago
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp
at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:141)
at com.badlogic.gdx.graphics.Texture.(Texture.java:144)
at com.codestar.scrapheap.game.AssetList.LoadTexture(AssetList.java:20)
at com.codestar.scrapheap.game.AssetList.Load(AssetList.java:25)
at com.codestar.scrapheap.game.ScrapHeapListener.create(ScrapHeapListener.java:34)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)

Users with the same issue

3 times, 1 month ago
Samebug visitor profile picture
Unknown user
Once, 1 year ago
Samebug visitor profile picture
Unknown user
Once, 1 year ago
Samebug visitor profile picture
Unknown user
Once, 1 year ago
Samebug visitor profile picture
Unknown user
Once, 2 years ago
1 more bugmates

Know the solutions? Share your knowledge to help other developers to debug faster.