com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp

badlogicgames.com | 4 months ago
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    badlogicgames.com | 4 months ago
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/data/playersheet.bmp
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    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      Couldn't load file: assets/data/playersheet.bmp

      at com.badlogic.gdx.graphics.Pixmap.<init>()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:141)
      2. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:144)
      3. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
      3 frames
    3. com.codestar.scrapheap
      ScrapHeapListener.create
      1. com.codestar.scrapheap.game.AssetList.LoadTexture(AssetList.java:20)
      2. com.codestar.scrapheap.game.AssetList.Load(AssetList.java:25)
      3. com.codestar.scrapheap.game.ScrapHeapListener.create(ScrapHeapListener.java:34)
      3 frames
    4. libGDX Android Backend
      AndroidGraphics.onSurfaceChanged
      1. com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:265)
      1 frame
    5. Android Platform
      GLSurfaceView$GLThread.run
      1. android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
      2. android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
      2 frames