com.badlogic.gdx.utils.GdxRuntimeException

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  • com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: res/maps/map1.tileset.png at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140) at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64) at com.badlogic.gdx.graphics.Texture.load(Texture.java:175) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:126) at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:109) at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:91) at com.dimecoingames.light.map.LightMap.create(LightMap.java:79) at com.dimecoingames.light.game.LightWorld.setupMap(LightWorld.java:473) at com.dimecoingames.light.game.LightWorld.update(LightWorld.java:230) at com.dimecoingames.light.game.GameStateMain.update(GameStateMain.java:92) at com.powerengine2a.PowerEngineG.Main.PowerEngine.update(PowerEngine.java:334) at com.powerengine2a.PowerEngineG.Main.PowerEngine.render(PowerEngine.java:343) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:202) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) Caused by: java.io.IOException: couldn't load pixmap outofmem at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:57) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:138) ... 15 more

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