com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: res/maps/map1.tileset.png

badlogicgames.com | 9 months ago
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  1. 0

    Badlogic Games • View topic - Pixmap outofmem

    badlogicgames.com | 9 months ago
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: res/maps/map1.tileset.png
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    JAVA - Cannot load progressive jpeg images in libgdx - efreedom

    efreedom.net | 2 years ago
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/vector_grass_and_sky_2_by_blackmaddog.jpg
  3. 0

    GitHub comment 1#221503489

    GitHub | 12 months ago | melvinzhang
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Graphics/Floor/Floor 1.png
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  5. 0

    Tiled game libGDX - couldn't load file (Exception in thread "LWJGL Application")

    Stack Overflow | 3 years ago | Rover Curiosity
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: gaming creation/herbe16.png
  6. 0

    LibGdx Error Android Studio: Couldn't load file: Pictures/tileset_gutter.png

    Stack Overflow | 6 months ago | Hendrx
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Pictures/tileset_gutter.png

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    Root Cause Analysis

    1. java.io.IOException

      couldn't load pixmap outofmem

      at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>()
    2. libGDX Core
      TmxMapLoader.load
      1. com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:57)
      2. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:138)
      3. com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
      4. com.badlogic.gdx.graphics.Texture.load(Texture.java:175)
      5. com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
      6. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
      7. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:126)
      8. com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:109)
      9. com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:91)
      9 frames
    3. com.dimecoingames.light
      GameStateMain.update
      1. com.dimecoingames.light.map.LightMap.create(LightMap.java:79)
      2. com.dimecoingames.light.game.LightWorld.setupMap(LightWorld.java:473)
      3. com.dimecoingames.light.game.LightWorld.update(LightWorld.java:230)
      4. com.dimecoingames.light.game.GameStateMain.update(GameStateMain.java:92)
      4 frames
    4. com.powerengine2a.PowerEngineG
      PowerEngine.render
      1. com.powerengine2a.PowerEngineG.Main.PowerEngine.update(PowerEngine.java:334)
      2. com.powerengine2a.PowerEngineG.Main.PowerEngine.render(PowerEngine.java:343)
      2 frames
    5. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:202)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
      2 frames