java.lang.RuntimeException: Name 'Name' was not found.

Stack Overflow | Vineet Patel | 4 months ago
  1. 0

    Using Physics Body Editor, Can't Find Name error

    Stack Overflow | 4 months ago | Vineet Patel
    java.lang.RuntimeException: Name 'Name' was not found.
  2. 0

    build-service failed in PluginSdk Portlet Project in Liferay 6.0.4 - Forums | Liferay

    liferay.com | 1 year ago
    java.lang.RuntimeException: Column name not found
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  4. 0

    build-service failed in PluginSdk Portlet Project in Liferay 6.0.4 - Forums | Liferay

    liferay.com | 1 year ago
    java.lang.RuntimeException: Column name not found
  5. 0

    Problem to import the spinsuite 2pack on iDempiere.

    Google Groups | 7 months ago | Unknown author
    java.lang.RuntimeException: Table Name Not Found - AD_ViewComponent

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    Root Cause Analysis

    1. java.lang.RuntimeException

      Name 'Name' was not found.

      at com.mygdx.game.Physics.BodyEditorLoader.attachFixture()
    2. com.mygdx.game
      MenuScreen$2.clicked
      1. com.mygdx.game.Physics.BodyEditorLoader.attachFixture(BodyEditorLoader.java:79)
      2. com.mygdx.game.Physics.CustomObject.<init>(CustomObject.java:39)
      3. com.mygdx.game.screens.CustomScreen.<init>(CustomScreen.java:51)
      4. com.mygdx.game.screens.MenuScreen$2.clicked(MenuScreen.java:72)
      4 frames
    3. libGDX Core
      Stage.touchUp
      1. com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
      2. com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
      3. com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
      3 frames
    4. libGDX Android Backend
      AndroidGraphics.onDrawFrame
      1. com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
      2. com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:457)
      2 frames
    5. Android Platform
      GLSurfaceView$GLThread.run
      1. android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1535)
      2. android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
      2 frames