java.lang.OutOfMemoryError

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

You have a different solution? A short tip here would help you and many other users who saw this issue last week.

  • GitHub comment 26#58936797
    via GitHub by ninjagoat
    ,
    • java.lang.OutOfMemoryError: Failed to allocate a 300560012 byte allocation with 7219628 free bytes and 181MB until OOM at dalvik.system.VMRuntime.newNonMovableArray(Native Method) at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) at android.graphics.BitmapFactory.decodeStreamInternal(BitmapFactory.java:635) at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:611) at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:391) at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:417) at util.ExpenseUtil.compressImage(ExpenseUtil.java:380) at activities.UploadReceipt.handleSendImage(UploadReceipt.java:250) at activities.UploadReceipt.receiveSharedFile(UploadReceipt.java:128) at activities.UploadReceipt.onCreate(UploadReceipt.java:103) at android.app.Activity.performCreate(Activity.java:5990) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1106) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2278) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2387) at android.app.ActivityThread.access$800(ActivityThread.java:151) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1303) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)

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