com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/splash.png

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    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic.jpg

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    Root Cause Analysis

    1. java.io.IOException

      couldn't load pixmap

      at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:57)
      2. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:138)
      3. com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
      4. com.badlogic.gdx.graphics.Texture.load(Texture.java:175)
      5. com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
      6. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
      7. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
      8. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:118)
      8 frames
    3. com.my.tyrian
      SplashScreen.show
      1. com.my.tyrian.SplashScreen.show(SplashScreen.java:23)
      1 frame
    4. libGDX Core
      Game.setScreen
      1. com.badlogic.gdx.Game.setScreen(Game.java:59)
      1 frame
    5. com.my.tyrian
      MyTyrianGdxGame.create
      1. com.my.tyrian.MyTyrianGdxGame.create(MyTyrianGdxGame.java:25)
      1 frame
    6. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
      2 frames