java.lang.IllegalArgumentException: Someone is intentionally modifying the document while syncing from backend. Change: '</RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> 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Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference 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Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> ' -> ' </RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> 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<ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Compile Include="NewFile1.c7s" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>' in 421

YouTrack | 5 months ago
  1. 0

    IllegalArgumentException Someone is intentionally modifying the document while syncing from backend. Change: '</RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> 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<ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Reference 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Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> ' -> ' </RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_64;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Compile Include="NewFile1.c7s" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>' in 421

    YouTrack | 5 months ago
    java.lang.IllegalArgumentException: Someone is intentionally modifying the document while syncing from backend. Change: '</RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_64;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> ' -> ' </RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_64;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Compile Include="NewFile1.c7s" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>' in 421
  2. 0
    URI part of the request contains invalid characters. You may try to encode the path from the URI. Check RFC7230 and RFC3986 documentation below. https://www.ietf.org/rfc/rfc3986.txt and https://tools.ietf.org/html/rfc7230
  3. 0
    You might send a large amount of data in the request URL. Consider sending it in the request body.
    via Coderanch by Partheban Udayakumar
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    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      Someone is intentionally modifying the document while syncing from backend. Change: '</RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_64;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> ' -> ' </RootNamespace> <ProjectGuid>{5A0769DA-25DA-A68D-BA58-6ED404CB536B}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>Assets</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_64;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.XML" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="UnityEngine"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Editor\ExampleEditor.cs" /> <Compile Include="Assets\Editor\NewBehaviourScript.cs" /> <Compile Include="Assets\Editor\VSCode.cs" /> <Compile Include="NewFile1.c7s" /> <Reference Include="UnityEditor.Advertisements"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEditor.EditorTestsRunner"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.TreeEditor"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> </Reference> <Reference Include="UnityEngine.Analytics"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.Android.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.Tizen.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.SamsungTV.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WebGL.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.LinuxStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="UnityEditor.OSXStandalone.Extensions"> <HintPath>/opt/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{B2B58FB2-4462-6B0C-A872-40DD957E5FE0}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 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      at com.jetbrains.resharper.document.DocumentHost$subscribeForDocumentChanges$listener$1.documentChanged()
    2. com.jetbrains.resharper
      DocumentHost$subscribeForDocumentChanges$listener$1.documentChanged
      1. com.jetbrains.resharper.document.DocumentHost$subscribeForDocumentChanges$listener$1.documentChanged(DocumentHost.kt:135)
      1 frame
    3. IDEA
      FileDocumentManagerImpl.contentsChanged
      1. com.intellij.openapi.editor.impl.DocumentImpl.a(DocumentImpl.java:784)
      2. com.intellij.openapi.editor.impl.DocumentImpl.a(DocumentImpl.java:720)
      3. com.intellij.openapi.editor.impl.DocumentImpl.a(DocumentImpl.java:592)
      4. com.intellij.openapi.editor.impl.DocumentImpl.replaceText(DocumentImpl.java:452)
      5. com.intellij.openapi.fileEditor.impl.FileDocumentManagerImpl$2.run(FileDocumentManagerImpl.java:634)
      6. com.intellij.openapi.application.impl.ApplicationImpl.runWriteAction(ApplicationImpl.java:909)
      7. com.intellij.openapi.fileEditor.impl.FileDocumentManagerImpl.a(FileDocumentManagerImpl.java:620)
      8. com.intellij.openapi.command.impl.CoreCommandProcessor.executeCommand(CoreCommandProcessor.java:118)
      9. com.intellij.openapi.command.impl.CoreCommandProcessor.executeCommand(CoreCommandProcessor.java:96)
      10. com.intellij.openapi.fileEditor.impl.FileDocumentManagerImpl.reloadFromDisk(FileDocumentManagerImpl.java:620)
      11. com.intellij.openapi.fileEditor.impl.FileDocumentManagerImpl.contentsChanged(FileDocumentManagerImpl.java:602)
      11 frames
    4. Java RT
      Method.invoke
      1. sun.reflect.GeneratedMethodAccessor50.invoke(Unknown Source)
      2. sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      3. java.lang.reflect.Method.invoke(Method.java:498)
      3 frames
    5. IDEA
      EventDispatcher$2.invoke
      1. com.intellij.util.EventDispatcher.dispatch(EventDispatcher.java:99)
      2. com.intellij.util.EventDispatcher.access$200(EventDispatcher.java:35)
      3. com.intellij.util.EventDispatcher$2.invoke(EventDispatcher.java:79)
      3 frames
    6. com.sun.proxy
      $Proxy22.contentsChanged
      1. com.sun.proxy.$Proxy22.contentsChanged(Unknown Source)
      1 frame
    7. IDEA
      BulkVirtualFileListenerAdapter.after
      1. com.intellij.openapi.vfs.impl.BulkVirtualFileListenerAdapter.fireAfter(BulkVirtualFileListenerAdapter.java:65)
      2. com.intellij.openapi.vfs.impl.BulkVirtualFileListenerAdapter.after(BulkVirtualFileListenerAdapter.java:56)
      2 frames
    8. Java RT
      Method.invoke
      1. sun.reflect.GeneratedMethodAccessor45.invoke(Unknown Source)
      2. sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      3. java.lang.reflect.Method.invoke(Method.java:498)
      3 frames
    9. Openapi
      MessageBusImpl$2.invoke
      1. com.intellij.util.messages.impl.MessageBusConnectionImpl.deliverMessage(MessageBusConnectionImpl.java:117)
      2. com.intellij.util.messages.impl.MessageBusImpl.doPumpMessages(MessageBusImpl.java:377)
      3. com.intellij.util.messages.impl.MessageBusImpl.pumpMessages(MessageBusImpl.java:364)
      4. com.intellij.util.messages.impl.MessageBusImpl.sendMessage(MessageBusImpl.java:343)
      5. com.intellij.util.messages.impl.MessageBusImpl.access$200(MessageBusImpl.java:42)
      6. com.intellij.util.messages.impl.MessageBusImpl$2.invoke(MessageBusImpl.java:226)
      6 frames
    10. com.sun.proxy
      $Proxy23.after
      1. com.sun.proxy.$Proxy23.after(Unknown Source)
      1 frame
    11. IDEA
      VirtualFile.refresh
      1. com.intellij.openapi.vfs.newvfs.persistent.PersistentFSImpl.processEvents(PersistentFSImpl.java:774)
      2. com.intellij.openapi.vfs.newvfs.RefreshSessionImpl.b(RefreshSessionImpl.java:203)
      3. com.intellij.openapi.vfs.newvfs.RefreshSessionImpl.fireEvents(RefreshSessionImpl.java:189)
      4. com.intellij.openapi.vfs.newvfs.RefreshQueueImpl.execute(RefreshQueueImpl.java:56)
      5. com.intellij.openapi.vfs.newvfs.RefreshSessionImpl.launch(RefreshSessionImpl.java:115)
      6. com.intellij.openapi.vfs.newvfs.RefreshQueue.refresh(RefreshQueue.java:58)
      7. com.intellij.openapi.vfs.newvfs.RefreshQueue.refresh(RefreshQueue.java:44)
      8. com.intellij.openapi.vfs.newvfs.NewVirtualFile.refresh(NewVirtualFile.java:85)
      9. com.intellij.openapi.vfs.VirtualFile.refresh(VirtualFile.java:676)
      9 frames
    12. com.jetbrains.resharper
      WriteOperationsHost$1$6$1.run
      1. com.jetbrains.resharper.ideaInterop.WriteOperationsHost$1$6$1.run(WriteOperationsHost.kt:46)
      1 frame
    13. IDEA
      ApplicationImpl.runReadAction
      1. com.intellij.openapi.application.impl.ApplicationImpl.runReadAction(ApplicationImpl.java:854)
      1 frame
    14. com.jetbrains.resharper
      WriteOperationsHost$1$6.invoke
      1. com.jetbrains.resharper.ideaInterop.WriteOperationsHost$1$6.invoke(WriteOperationsHost.kt:44)
      2. com.jetbrains.resharper.ideaInterop.WriteOperationsHost$1$6.invoke(WriteOperationsHost.kt:16)
      2 frames
    15. com.jetbrains.rider
      MessageBroker$Subscription$invoke$1.invoke
      1. com.jetbrains.rider.framework.impl.RdEndpoint$set$2.invoke(RdTask.kt:245)
      2. com.jetbrains.rider.framework.impl.RdEndpoint$set$2.invoke(RdTask.kt:225)
      3. com.jetbrains.rider.framework.impl.RdEndpoint$init$1.invoke(RdTask.kt:257)
      4. com.jetbrains.rider.framework.impl.RdEndpoint$init$1.invoke(RdTask.kt:225)
      5. com.jetbrains.rider.framework.MessageBroker$Subscription$invoke$1.invoke(MessageBroker.kt:39)
      6. com.jetbrains.rider.framework.MessageBroker$Subscription$invoke$1.invoke(MessageBroker.kt:24)
      6 frames
    16. com.jetbrains.resharper
      RiderTransactionsHost$1$1.invoke
      1. com.jetbrains.resharper.protocol.RdDispatcher.pumpProtocolQueue(RdDispatcher.kt:41)
      2. com.jetbrains.resharper.document.RiderTransactionsHost$1$1.invoke(RiderTransactionsHost.kt:28)
      3. com.jetbrains.resharper.document.RiderTransactionsHost$1$1.invoke(RiderTransactionsHost.kt:14)
      3 frames
    17. com.jetbrains.rider
      MessageBroker$Subscription$invoke$1.invoke
      1. com.jetbrains.rider.util.reactive.PropertyExKt$whenTrue$1.invoke(PropertyEx.kt:13)
      2. com.jetbrains.rider.util.reactive.PropertyExKt$whenTrue$1.invoke(PropertyEx.kt)
      3. com.jetbrains.rider.util.reactive.IReadonlyProperty$view$$inlined$let$lambda$1.invoke(Interfaces.kt:55)
      4. com.jetbrains.rider.util.reactive.IReadonlyProperty$view$$inlined$let$lambda$1.invoke(Interfaces.kt:45)
      5. com.jetbrains.rider.util.reactive.Signal.fire(Signal.kt:25)
      6. com.jetbrains.rider.util.reactive.Property.setValue(Property.kt:20)
      7. com.jetbrains.rider.framework.impl.RdProperty$init$3.invoke(RdProperty.kt:85)
      8. com.jetbrains.rider.framework.impl.RdProperty$init$3.invoke(RdProperty.kt:13)
      9. com.jetbrains.rider.framework.MessageBroker$Subscription$invoke$1.invoke(MessageBroker.kt:39)
      10. com.jetbrains.rider.framework.MessageBroker$Subscription$invoke$1.invoke(MessageBroker.kt:24)
      10 frames
    18. com.jetbrains.resharper
      BufferedAction$execute$2.run
      1. com.jetbrains.resharper.protocol.RdDispatcher.pumpProtocolQueue(RdDispatcher.kt:41)
      2. com.jetbrains.resharper.util.idea.ExtensionsKt.syncFromBackend(Extensions.kt:55)
      3. com.jetbrains.resharper.util.idea.ExtensionsKt.syncFromBackend(Extensions.kt:38)
      4. com.jetbrains.resharper.util.idea.ExtensionsKt.syncFromBackend$default(Extensions.kt:37)
      5. com.jetbrains.resharper.projectView.moveProviders.Impl.ProjectModelData.execute(ProjectModelData.kt:44)
      6. com.jetbrains.resharper.projectView.moveProviders.Impl.BufferedAction$execute$2.run(BufferedAction.kt:116)
      6 frames
    19. IDEA
      ApplicationImpl.runWriteAction
      1. com.intellij.openapi.application.impl.ApplicationImpl.runWriteAction(ApplicationImpl.java:909)
      1 frame
    20. com.jetbrains.resharper
      RiderDropTarget.drop
      1. com.jetbrains.resharper.projectView.moveProviders.Impl.BufferedAction.execute(BufferedAction.kt:114)
      2. com.jetbrains.resharper.projectView.moveProviders.RiderDropTarget.drop(RiderDropTarget.kt:31)
      2 frames
    21. IDEA
      DnDManagerImpl$MyDropTargetListener.drop
      1. com.intellij.ide.dnd.DnDManagerImpl$MyDropTargetListener.a(DnDManagerImpl.java:676)
      2. com.intellij.ide.dnd.DnDManagerImpl$MyDropTargetListener.drop(DnDManagerImpl.java:651)
      2 frames
    22. Java RT
      SunDropTargetContextPeer.processDropMessage
      1. java.awt.dnd.DropTarget.drop(DropTarget.java:455)
      2. sun.awt.dnd.SunDropTargetContextPeer.processDropMessage(SunDropTargetContextPeer.java:538)
      2 frames
    23. sun.awt.X11
      XDropTargetContextPeer.processDropMessage
      1. sun.awt.X11.XDropTargetContextPeer.processDropMessage(XDropTargetContextPeer.java:184)
      1 frame
    24. Java RT
      EventQueue.dispatchEvent
      1. sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchDropEvent(SunDropTargetContextPeer.java:852)
      2. sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchEvent(SunDropTargetContextPeer.java:776)
      3. sun.awt.dnd.SunDropTargetEvent.dispatch(SunDropTargetEvent.java:48)
      4. java.awt.Component.dispatchEventImpl(Component.java:4744)
      5. java.awt.Container.dispatchEventImpl(Container.java:2294)
      6. java.awt.Component.dispatchEvent(Component.java:4711)
      7. java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
      8. java.awt.LightweightDispatcher.processDropTargetEvent(Container.java:4599)
      9. java.awt.LightweightDispatcher.dispatchEvent(Container.java:4461)
      10. java.awt.Container.dispatchEventImpl(Container.java:2280)
      11. java.awt.Window.dispatchEventImpl(Window.java:2746)
      12. java.awt.Component.dispatchEvent(Component.java:4711)
      13. java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
      14. java.awt.EventQueue.access$500(EventQueue.java:97)
      15. java.awt.EventQueue$3.run(EventQueue.java:709)
      16. java.awt.EventQueue$3.run(EventQueue.java:703)
      17. java.security.AccessController.doPrivileged(Native Method)
      18. java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
      19. java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
      20. java.awt.EventQueue$4.run(EventQueue.java:731)
      21. java.awt.EventQueue$4.run(EventQueue.java:729)
      22. java.security.AccessController.doPrivileged(Native Method)
      23. java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
      24. java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
      24 frames
    25. IDEA
      IdeEventQueue.dispatchEvent
      1. com.intellij.ide.IdeEventQueue.d(IdeEventQueue.java:829)
      2. com.intellij.ide.IdeEventQueue._dispatchEvent(IdeEventQueue.java:661)
      3. com.intellij.ide.IdeEventQueue.dispatchEvent(IdeEventQueue.java:385)
      3 frames
    26. Java RT
      EventDispatchThread.run
      1. java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
      2. java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
      3. java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
      4. java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
      5. java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
      6. java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
      6 frames