com.jogamp.opengl.GLException: GL_INVALID_OPERATION: Buffer for target 0x8892 not bound

Searched on Google with the first line of a JAVA stack trace?

We can recommend more relevant solutions and speed up debugging when you paste your entire stack trace with the exception message. Try a sample exception.

Recommended solutions based on your search

Samebug tips

Do you know how to solve this issue? Write a tip to help other users and build your expert profile.

Solutions on the web

via GitHub by jesperalmstrom
, 1 year ago
GL_INVALID_OPERATION: Buffer for target 0x8892 not bound
via GitHub by jesperalmstrom
, 1 year ago
GL_INVALID_OPERATION: Buffer for target 0x8892 not bound
com.jogamp.opengl.GLException: GL_INVALID_OPERATION: Buffer for target 0x8892 not bound
at jogamp.opengl.gl4.GL4bcImpl.glBufferData(GL4bcImpl.java:40258)
at processing.opengl.PJOGL.bufferData(PJOGL.java:1126)
at undefined.PointCloudOGL.draw(PointCloudOGL.java:97)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)

Users with the same issue

You are the first who have seen this exception. Write a tip to help other users and build your expert profile.

Write tip

Know the solutions? Share your knowledge to help other developers to debug faster.