org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled

Stack Overflow | asker | 3 months ago
  1. 0

    "Cannot use offsets when Array Buffer Object is disabled" error when attempting to change screen

    Stack Overflow | 3 months ago | asker
    org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
  2. 0

    Opening fbx file results in OpenGLException: Cannot use offsets when Array Buffer Object is disabled

    GitHub | 2 years ago | mistakenot
    org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
  3. 0

    GitHub comment 1#73093815

    GitHub | 2 years ago | mistakenot
    org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
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  5. 0

    LWJGL Cannot use offsets when Array Buffer Object is disabled

    Stack Overflow | 2 years ago | user3001431
    org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
  6. 0

    Cannot use offsets when array buffer object is disabled - lwjgl

    Stack Overflow | 4 years ago | teenHack42
    org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled

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    Root Cause Analysis

    1. org.lwjgl.opengl.OpenGLException

      Cannot use offsets when Array Buffer Object is disabled

      at org.lwjgl.opengl.GLChecks.ensureArrayVBOenabled()
    2. Lighweight Java Game Library
      GL20.glVertexAttribPointer
      1. org.lwjgl.opengl.GLChecks.ensureArrayVBOenabled(GLChecks.java:77)
      2. org.lwjgl.opengl.GL20.glVertexAttribPointer(GL20.java:892)
      2 frames
    3. libGDX LWJGL Backend
      LwjglGL20.glVertexAttribPointer
      1. com.badlogic.gdx.backends.lwjgl.LwjglGL20.glVertexAttribPointer(LwjglGL20.java:847)
      1 frame
    4. libGDX Core
      ShapeRenderer.polygon
      1. com.badlogic.gdx.graphics.glutils.ShaderProgram.setVertexAttribute(ShaderProgram.java:662)
      2. com.badlogic.gdx.graphics.glutils.VertexBufferObject.bind(VertexBufferObject.java:202)
      3. com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:380)
      4. com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:371)
      5. com.badlogic.gdx.graphics.Mesh.render(Mesh.java:479)
      6. com.badlogic.gdx.graphics.Mesh.render(Mesh.java:422)
      7. com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20.flush(ImmediateModeRenderer20.java:151)
      8. com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20.end(ImmediateModeRenderer20.java:160)
      9. com.badlogic.gdx.graphics.glutils.ShapeRenderer.end(ShapeRenderer.java:1104)
      10. com.badlogic.gdx.graphics.glutils.ShapeRenderer.check(ShapeRenderer.java:1087)
      11. com.badlogic.gdx.graphics.glutils.ShapeRenderer.polygon(ShapeRenderer.java:1014)
      12. com.badlogic.gdx.graphics.glutils.ShapeRenderer.polygon(ShapeRenderer.java:1043)
      12 frames
    5. com.ian.redsquare
      RedSquareScreen.render
      1. com.ian.redsquare.Entities.Walls.render(Walls.java:22)
      2. com.ian.redsquare.Screens.RedSquareScreen.render(RedSquareScreen.java:65)
      2 frames
    6. libGDX Core
      Game.render
      1. com.badlogic.gdx.Game.render(Game.java:46)
      1 frame
    7. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
      2 frames