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Cannot use offsets when Array Buffer Object is disabled
org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled	at org.lwjgl.opengl.GLChecks.ensureArrayVBOenabled(GLChecks.java:77)	at org.lwjgl.opengl.GL20.glVertexAttribPointer(GL20.java:892)	at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glVertexAttribPointer(LwjglGL20.java:847)	at com.badlogic.gdx.graphics.glutils.ShaderProgram.setVertexAttribute(ShaderProgram.java:662)	at com.badlogic.gdx.graphics.glutils.VertexBufferObject.bind(VertexBufferObject.java:202)	at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:380)	at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:371)	at com.badlogic.gdx.graphics.Mesh.render(Mesh.java:479)	at com.badlogic.gdx.graphics.Mesh.render(Mesh.java:422)	at com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20.flush(ImmediateModeRenderer20.java:151)	at com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20.end(ImmediateModeRenderer20.java:160)	at com.badlogic.gdx.graphics.glutils.ShapeRenderer.end(ShapeRenderer.java:1104)	at com.badlogic.gdx.graphics.glutils.ShapeRenderer.check(ShapeRenderer.java:1087)	at com.badlogic.gdx.graphics.glutils.ShapeRenderer.polygon(ShapeRenderer.java:1014)	at com.badlogic.gdx.graphics.glutils.ShapeRenderer.polygon(ShapeRenderer.java:1043)	at com.ian.redsquare.Entities.Walls.render(Walls.java:22)	at com.ian.redsquare.Screens.RedSquareScreen.render(RedSquareScreen.java:65)	at com.badlogic.gdx.Game.render(Game.java:46)	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)