java.net.SocketException

Invalid argument: connect

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Solutions on the web1285

  • Invalid argument: connect
  • Invalid argument: connect
  • via developer-works.com by Unknown author, 1 year ago
    Invalid argument: connect
  • Stack trace

    • java.net.SocketException: Invalid argument: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(DualStackPlainSocketImpl.java:79) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392) at java.net.Socket.connect(Socket.java:579) at java.net.Socket.connect(Socket.java:528) at java.net.Socket.<init>(Socket.java:425) at java.net.Socket.<init>(Socket.java:241) at zombie.network.GameFileClient.runConnectionTest(GameFileClient.java:819) at zombie.network.GameClient.receiveConnectionDetails(GameClient.java:2546) at zombie.network.GameClient.gameLoadingDealWithNetData(GameClient.java:1346) at zombie.network.GameClient.update(GameClient.java:223) at zombie.GameWindow.logic(GameWindow.java:556) at zombie.GameWindow.run(GameWindow.java:1152) at zombie.GameWindow.maina(GameWindow.java:977) at zombie.gameStates.MainScreenState.main(MainScreenState.java:162) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.exe4j.runtime.LauncherEngine.launch(Unknown Source) at com.exe4j.runtime.WinLauncher.main(Unknown Source)

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