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java.net.SocketException: Invalid argument: connect	at java.net.DualStackPlainSocketImpl.connect0(Native Method)	at java.net.DualStackPlainSocketImpl.socketConnect(DualStackPlainSocketImpl.java:79)	at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339)	at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200)	at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182)	at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)	at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)	at java.net.Socket.connect(Socket.java:579)	at java.net.Socket.connect(Socket.java:528)	at java.net.Socket.(Socket.java:425)	at java.net.Socket.(Socket.java:241)	at zombie.network.GameFileClient.runConnectionTest(GameFileClient.java:819)	at zombie.network.GameClient.receiveConnectionDetails(GameClient.java:2546)	at zombie.network.GameClient.gameLoadingDealWithNetData(GameClient.java:1346)	at zombie.network.GameClient.update(GameClient.java:223)	at zombie.GameWindow.logic(GameWindow.java:556)	at zombie.GameWindow.run(GameWindow.java:1152)	at zombie.GameWindow.maina(GameWindow.java:977)	at zombie.gameStates.MainScreenState.main(MainScreenState.java:162)	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)	at java.lang.reflect.Method.invoke(Method.java:606)	at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)	at com.exe4j.runtime.WinLauncher.main(Unknown Source)