com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: com.badlogic.gdx.scenes.scene2d.Stage.setKeyboardFocus(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

GitHub | bladecoder | 3 months ago
  1. 0

    Console not working with latest libgdx v1.9.4

    GitHub | 3 months ago | bladecoder
    com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: com.badlogic.gdx.scenes.scene2d.Stage.setKeyboardFocus(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
  2. 0

    libGdx constructor crashing parameter: Color

    Stack Overflow | 3 years ago | user2685747
    java.lang.NoSuchMethodError: com.me.Kurve.CurveParticle.setColor(Lcom/badlogic/gdx/graphics/Color;)V
  3. 0

    GitHub comment 20#37596520

    GitHub | 3 years ago | akoskm
    java.lang.NoSuchMethodError: com.badlogic.gdx.graphics.OrthographicCamera.rotateAround(Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;F)V
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  5. 0

    GitHub comment 3#148775330

    GitHub | 1 year ago | KonstantTom
    java.lang.NoSuchMethodError: no static method with name='SwigDirector_btIDebugDraw_drawLine__SWIG_0' signature='(Lcom/badlogic/gdx/physics/bullet/linearmath/btIDebugDraw;Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;)V' in class Lcom/badlogic/gdx/physics/bullet/linearmath/LinearMathJNI;
  6. 0

    [Android] Can't use bullet physics

    GitHub | 1 year ago | KonstantTom
    java.lang.NoSuchMethodError: no static method with name='SwigDirector_btIDebugDraw_drawLine__SWIG_0' signature='(Lcom/badlogic/gdx/physics/bullet/linearmath/btIDebugDraw;Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;)V' in class Lcom/badlogic/gdx/physics/bullet/linearmath/LinearMathJNI;

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    Root Cause Analysis

    1. java.lang.NoSuchMethodError

      com.badlogic.gdx.scenes.scene2d.Stage.setKeyboardFocus(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

      at com.strongjoshua.console.GUIConsole.<init>()
    2. com.strongjoshua.console
      GUIConsole.<init>
      1. com.strongjoshua.console.GUIConsole.<init>(GUIConsole.java:111)
      2. com.strongjoshua.console.GUIConsole.<init>(GUIConsole.java:69)
      3. com.strongjoshua.console.GUIConsole.<init>(GUIConsole.java:60)
      3 frames
    3. com.bladecoder.engineeditor
      Editor.create
      1. com.bladecoder.engineeditor.Editor.create(Editor.java:151)
      1 frame
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
      2 frames