com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: tiles.png

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    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: tiles.png
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    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic.jpg

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    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      File not found: tiles.png (Internal)

      at com.badlogic.gdx.files.FileHandle.read()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132)
      2. com.badlogic.gdx.files.FileHandle.length(FileHandle.java:586)
      3. com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
      4. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
      5. com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
      6. com.badlogic.gdx.graphics.Texture.load(Texture.java:175)
      7. com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
      8. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
      9. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
      9 frames
    3. com.mr.zen
      GameScreen.show
      1. com.mr.zen.level.WorldRenderer.loadTextures(WorldRenderer.java:62)
      2. com.mr.zen.level.WorldRenderer.<init>(WorldRenderer.java:58)
      3. com.mr.zen.screens.GameScreen.show(GameScreen.java:29)
      3 frames
    4. libGDX Core
      Game.setScreen
      1. com.badlogic.gdx.Game.setScreen(Game.java:62)
      1 frame
    5. com.mr.zen
      Zen.create
      1. com.mr.zen.Zen.create(Zen.java:12)
      1 frame
    6. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
      2 frames