com.badlogic.gdx.utils.SerializationException: Error parsing file: maps/1.tmx

GitHub | Snehks | 3 months ago
  1. 0

    Tiled Map loading throwing IllegalArgumentException: initialCapacity is too large.

    GitHub | 3 months ago | Snehks
    com.badlogic.gdx.utils.SerializationException: Error parsing file: maps/1.tmx
  2. 0

    Libgdx error parsing tmx file

    Stack Overflow | 2 years ago | Brsgamer
    com.badlogic.gdx.utils.SerializationException: Error parsing file: worlds/world11.tmx
  3. 0

    Invalid Filepath on TmxMapLoader.load()

    Stack Overflow | 2 years ago | Mac
    com.badlogic.gdx.utils.SerializationException: Error parsing file: res/level1.tmx
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  5. 0

    LibGDX could not parse tmx file: file not found

    Stack Overflow | 1 year ago | iv2b
    com.badlogic.gdx.utils.SerializationException: Error parsing file: E:/Documenti/eclipseiso/desktop/map.tmx
  6. 0

    LibGdx Error parsing file

    Stack Overflow | 1 year ago | Harry Chong
    com.badlogic.gdx.utils.SerializationException: Error parsing file: assets/Desert.tmx

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    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      initialCapacity is too large: 16

      at com.badlogic.gdx.utils.ObjectMap.<init>()
    2. libGDX Core
      TmxMapLoader.load
      1. com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:68)
      2. com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:59)
      3. com.badlogic.gdx.utils.XmlReader$Element.setAttribute(XmlReader.java:487)
      4. com.badlogic.gdx.utils.XmlReader.attribute(XmlReader.java:428)
      5. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:260)
      6. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:61)
      7. com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:81)
      8. com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:78)
      8 frames
    3. com.pbo.game
      MainGameScreen.render
      1. com.pbo.game.client.map.DefaultMapManager.setupNewMap(DefaultMapManager.java:158)
      2. com.pbo.game.client.ui.screens.MainGameScreen.handleNetworkQueue(MainGameScreen.java:226)
      3. com.pbo.game.client.ui.screens.MainGameScreen.render(MainGameScreen.java:156)
      3 frames
    4. libGDX Core
      Game.render
      1. com.badlogic.gdx.Game.render(Game.java:46)
      1 frame
    5. com.pbo.game
      GameClient.render
      1. com.pbo.game.client.GameClient.render(GameClient.java:73)
      1 frame
    6. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
      2 frames