java.lang.RuntimeException

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tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

You have a different solution? A short tip here would help you and many other users who saw this issue last week.

  • GitHub comment 129#247773700
    via GitHub by AEFeinstein
    ,
  • GitHub comment 129#247797312
    via GitHub by AEFeinstein
    ,
  • Image viewer Out of Memory error
    via GitHub by ctodobom
    ,
  • Forcing Portrait mode OOM bitmap resize
    via Stack Overflow by user583739
    ,
    • java.lang.RuntimeException: An error occured while executing doInBackground() at android.os.AsyncTask$3.done(AsyncTask.java:304) at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:355) at java.util.concurrent.FutureTask.setException(FutureTask.java:222) at java.util.concurrent.FutureTask.run(FutureTask.java:242) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:231) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587) at java.lang.Thread.run(Thread.java:818) Caused by: java.lang.OutOfMemoryError: Failed to allocate a 2699724 byte allocation with 1072118 free bytes and 1046KB until OOM at dalvik.system.VMRuntime.newNonMovableArray(Native Method) at android.graphics.Bitmap.nativeCreate(Native Method) at android.graphics.Bitmap.createBitmap(Bitmap.java:838) at android.graphics.Bitmap.createBitmap(Bitmap.java:815) at android.graphics.Bitmap.createBitmap(Bitmap.java:746) at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:622) at com.gelakinetic.mtgfam.fragments.CardViewFragment$FetchPictureTask.doInBackground(CardViewFragment.java:1172) at com.gelakinetic.mtgfam.fragments.CardViewFragment$FetchPictureTask.doInBackground(CardViewFragment.java:1035) at android.os.AsyncTask$2.call(AsyncTask.java:292) at java.util.concurrent.FutureTask.run(FutureTask.java:237)

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