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Samebug tips

  1. ,
    Expert tip

    Try adding these lines to your manifest: android:hardwareAccelerated="false" and android:largeHeap="true" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

  2. ,
    Expert tip

    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

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java.lang.OutOfMemoryError: Failed to allocate a 518412 byte allocation with 327392 free bytes and 319KB until OOM	at dalvik.system.VMRuntime.newNonMovableArray(Native Method)	at android.graphics.Bitmap.nativeCreate(Native Method)	at android.graphics.Bitmap.createBitmap(Bitmap.java:975)	at android.graphics.Bitmap.createBitmap(Bitmap.java:946)	at android.graphics.Bitmap.createBitmap(Bitmap.java:877)	at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:753)	at de.digittrade.secom.basics.u.a(Unknown Source)	at de.digittrade.secom.basics.u.a(Unknown Source)	at de.digittrade.secom.basics.u.a(Unknown Source)	at de.digittrade.secom.basics.ParallelAsyncPictureLoader.a(Unknown Source)	at de.digittrade.secom.basics.ParallelAsyncPictureLoader.doInBackground(Unknown Source)	at android.os.AsyncTask$2.call(AsyncTask.java:295)	at java.util.concurrent.FutureTask.run(FutureTask.java:237)	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)	at java.lang.Thread.run(Thread.java:818)