com.jme3.renderer.RendererException: An OpenGL error occurred - Invalid enum argument (Error Code: 1280)

GitHub | shadowislord | 3 months ago
  1. 0

    GitHub comment 558#248192793

    GitHub | 3 months ago | shadowislord
    com.jme3.renderer.RendererException: An OpenGL error occurred - Invalid enum argument (Error Code: 1280)
  2. 0

    App runs on all android mobile devices except the galaxy s4 - android - jMonkeyEngine Hub

    jmonkeyengine.org | 11 months ago
    com.jme3.renderer.RendererException: An OpenGL error has occurred: invalid value
  3. 0

    GLSL compile error from JMonkey SimpleApplication

    Stack Overflow | 3 years ago | Ian
    com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL100] error:ERROR: 0:1: '' : #version required and missing. ERROR: 0:76: 'attribute' : syntax error syntax error �
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  5. 0

    GitHub comment 2#198099805

    GitHub | 9 months ago | vt5491
    com.jme3.renderer.RendererException: compile error in: ShaderSource[name=jmevr/shaders/Unshaded.frag, defines, type=Fragment, language=GLSL150] 0(4) : error C7101: Macro FRAGMENT_SHADER redefined
  6. 0

    GitHub comment 2#198133248

    GitHub | 9 months ago | jherico
    com.jme3.renderer.RendererException: compile error in: ShaderSource[name=jmevr/shaders/Unshaded.frag, defines, type=Fragment, language=GLSL150] 0(4) : error C7101: Macro FRAGMENT_SHADER redefined

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    Root Cause Analysis

    1. com.jme3.renderer.RendererException

      An OpenGL error occurred - Invalid enum argument (Error Code: 1280)

      at com.jme3.renderer.opengl.GLDebug.checkError()
    2. com.jme3.renderer
      RenderManager.render
      1. com.jme3.renderer.opengl.GLDebug.checkError(GLDebug.java:46)
      2. com.jme3.renderer.opengl.GLDebugES.glTexParameteri(GLDebugES.java:328)
      3. com.jme3.renderer.opengl.GLRenderer.updateTexImageData(GLRenderer.java:2140)
      4. com.jme3.renderer.opengl.GLRenderer.updateRenderTexture(GLRenderer.java:1500)
      5. com.jme3.renderer.opengl.GLRenderer.updateFrameBufferAttachment(GLRenderer.java:1531)
      6. com.jme3.renderer.opengl.GLRenderer.updateFrameBuffer(GLRenderer.java:1581)
      7. com.jme3.renderer.opengl.GLRenderer.setFrameBuffer(GLRenderer.java:1736)
      8. com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1072)
      9. com.jme3.renderer.RenderManager.render(RenderManager.java:1145)
      9 frames
    3. com.jme3.app
      SimpleApplication.update
      1. com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
      1 frame
    4. com.jme3.system
      LwjglAbstractDisplay.run
      1. com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
      2. com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:193)
      3. com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
      3 frames
    5. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:745)
      1 frame