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    For most cases,recommend that you use the Glide library to fetch, decode, and display bitmaps in your app. Glide abstracts out most of the complexity in handling these and other tasks related to working with bitmaps and other images on Android.

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java.lang.OutOfMemoryError: 	at android.graphics.BitmapFactory.nativeDecodeStream(BitmapFactory.java)	at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:650)	at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:389)	at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:449)	at com.newrelic.agent.android.instrumentation.BitmapFactoryInstrumentation.decodeFile(BitmapFactoryInstrumentation.java:36)	at com.mixpanel.android.util.ImageStore.getImage(ImageStore.java:96)	at com.mixpanel.android.mpmetrics.DecideChecker.getNotificationImage(DecideChecker.java:258)	at com.mixpanel.android.mpmetrics.DecideChecker.runDecideCheck(DecideChecker.java:101)	at com.mixpanel.android.mpmetrics.DecideChecker.runDecideChecks(DecideChecker.java:70)	at com.mixpanel.android.mpmetrics.AnalyticsMessages$Worker$AnalyticsMessageHandler.handleMessage(AnalyticsMessages.java:269)	at android.os.Handler.dispatchMessage(Handler.java:99)	at android.os.Looper.loop(Looper.java:137)	at android.os.HandlerThread.run(HandlerThread.java:60)