java.lang.IllegalArgumentException: Missing LabelStyle font.

GitHub | voodoosoft | 2 months ago
  1. 0

    Missing LableStyle font

    Stack Overflow | 1 year ago | Joel Brun
    java.lang.IllegalArgumentException: Missing LabelStyle font.
  2. 0

    Libgdx Scene2d label font is missing

    Stack Overflow | 1 year ago | nrallakis4
    java.lang.IllegalArgumentException: Missing LabelStyle font.
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  4. 0

    Libgdx Missing LabelStyle font for ImageTextButton

    Stack Overflow | 1 month ago | K Jackson
    java.lang.IllegalArgumentException: Missing LabelStyle font.
  5. 0

    java.lang.IllegalArgumentException: Font

    Oracle Community | 2 decades ago | 807555
    java.lang.IllegalArgumentException: Font

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    Root Cause Analysis

    1. java.lang.IllegalArgumentException

      Missing LabelStyle font.

      at com.badlogic.gdx.scenes.scene2d.ui.Label.setStyle()
    2. libGDX Core
      Label.<init>
      1. com.badlogic.gdx.scenes.scene2d.ui.Label.setStyle(Label.java:78)
      2. com.badlogic.gdx.scenes.scene2d.ui.Label.<init>(Label.java:72)
      2 frames
    3. com.ray3k.skincomposer
      PanelClassBar$5.changed
      1. com.ray3k.skincomposer.panel.PanelPreviewProperties.render(PanelPreviewProperties.java:1100)
      2. com.ray3k.skincomposer.panel.PanelPreviewProperties.populate(PanelPreviewProperties.java:981)
      3. com.ray3k.skincomposer.panel.PanelClassBar$5.changed(PanelClassBar.java:138)
      3 frames
    4. libGDX Core
      SelectBox.setSelected
      1. com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
      2. com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
      3. com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
      4. com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218)
      5. com.badlogic.gdx.scenes.scene2d.utils.Selection.set(Selection.java:103)
      6. com.badlogic.gdx.scenes.scene2d.ui.SelectBox.setSelected(SelectBox.java:260)
      6 frames
    5. com.ray3k.skincomposer
      PanelClassBar$1.changed
      1. com.ray3k.skincomposer.panel.PanelClassBar$1.changed(PanelClassBar.java:87)
      1 frame
    6. libGDX Core
      InputEventQueue.drain
      1. com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
      2. com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
      3. com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
      4. com.badlogic.gdx.scenes.scene2d.utils.Selection.fireChangeEvent(Selection.java:218)
      5. com.badlogic.gdx.scenes.scene2d.utils.Selection.choose(Selection.java:52)
      6. com.badlogic.gdx.scenes.scene2d.utils.ArraySelection.choose(ArraySelection.java:46)
      7. com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxList$2.clicked(SelectBox.java:364)
      8. com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
      9. com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
      10. com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
      11. com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:81)
      11 frames
    7. com.badlogic.gdx
      Lwjgl3Application.<init>
      1. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input.update(Lwjgl3Input.java:198)
      2. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:257)
      3. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:138)
      4. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:107)
      4 frames
    8. com.ray3k.skincomposer
      DesktopLauncher.main
      1. com.ray3k.skincomposer.desktop.DesktopLauncher.main(DesktopLauncher.java:41)
      1 frame