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Samebug tips

  1. ,
    via by Unknown author

    An easy way to solve OutOfMemoryError in java is to increase the maximum heap size by using JVM options -Xmx512M, this will immediately solve your OutOfMemoryError.

  2. ,
    via Stack Overflow by Eugene Yokota

    In Eclipse : go to Run --> Run Configurations --> then select the project under maven build --> then select the tab "JRE" --> then enter -Xmx1024m.

    This should increase the memory heap for all the builds/projects. The above memory size is 1 GB.

Solutions on the web

via Stack Overflow by Karl Morrison
, 1 year ago
via GitHub by Timoux
, 1 year ago
via Google Groups by deepak singh, 1 year ago
Java heap space* *java.lang.OutOfMemoryError: Java heap space*
via Spring JIRA by Mitsuyoshi Hasegawa, 1 year ago
via Google Groups by ctesniere via StackOverflow, 8 months ago
via Google Groups by advocate via StackOverflow, 8 months ago
java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf( at at at at sun.font.XRGlyphCacheEntry.writePixelData( at sun.font.XRGlyphCache.generateGlyphImageStream( at sun.font.XRGlyphCache.uploadGlyphs( at sun.font.XRGlyphCache.cacheGlyphs( at sun.font.XRTextRenderer.drawGlyphList( at sun.java2d.pipe.GlyphListPipe.drawString( at sun.java2d.SunGraphics2D.drawString( at sun.swing.SwingUtilities2.drawString( at sun.swing.SwingUtilities2.drawStringUnderlineCharAt( at javax.swing.plaf.basic.BasicGraphicsUtils.drawStringUnderlineCharAt( at com.intellij.ui.plaf.beg.IdeaMenuUI.paint( at com.intellij.ui.plaf.beg.IdeaMenuUI.update( at javax.swing.JComponent.paintComponent( at javax.swing.JComponent.paint( at javax.swing.JComponent.paintChildren( at com.intellij.openapi.wm.impl.IdeMenuBar.paintChildren( at javax.swing.JComponent.paint( at com.intellij.openapi.wm.impl.IdeMenuBar.paint( at javax.swing.JComponent.paintChildren( at javax.swing.JComponent.paint( at javax.swing.JLayeredPane.paint( at javax.swing.JComponent.paintChildren( at javax.swing.JComponent.paintToOffscreen( at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered( at javax.swing.RepaintManager$PaintManager.paint( at javax.swing.RepaintManager.paint( at javax.swing.JComponent.paint( at java.awt.GraphicsCallback$