java.lang.ArrayIndexOutOfBoundsException: length=18; index=18

badlogicgames.com | 2 months ago
  1. 0

    Badlogic Games • View topic - Crash in AmbientCubemap.set (ArrayIndexOutOfBoundsException)

    badlogicgames.com | 2 months ago
    java.lang.ArrayIndexOutOfBoundsException: length=18; index=18
  2. 0

    toString on an ArrayList causes java.lang.ArrayIndexOutOfBoundsException

    Stack Overflow | 5 months ago | Vinay Wadhwa
    java.lang.ArrayIndexOutOfBoundsException: length=18; index=-14
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    MPAndroidChart - ArrayIndexOutOfBoundsException when changing BarChart data

    Stack Overflow | 3 months ago | andlee
    java.lang.ArrayIndexOutOfBoundsException: length=11; index=18

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    Root Cause Analysis

    1. java.lang.ArrayIndexOutOfBoundsException

      length=18; index=18

      at com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set()
    2. libGDX Core
      ModelBatch.setCamera
      1. com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set(AmbientCubemap.java:60)
      2. com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set(AmbientCubemap.java:55)
      3. com.badlogic.gdx.graphics.g3d.shaders.DefaultShader$Setters$ACubemap.set(DefaultShader.java:357)
      4. com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:237)
      5. com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.render(DefaultShader.java:761)
      6. com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:232)
      7. com.badlogic.gdx.graphics.g3d.ModelBatch.flush(ModelBatch.java:206)
      8. com.badlogic.gdx.graphics.g3d.ModelBatch.setCamera(ModelBatch.java:160)
      8 frames