java.lang.ArrayIndexOutOfBoundsException: length=18; index=18

badlogicgames.com | 2 months ago
  1. 0

    Badlogic Games • View topic - Crash in AmbientCubemap.set (ArrayIndexOutOfBoundsException)

    badlogicgames.com | 2 months ago
    java.lang.ArrayIndexOutOfBoundsException: length=18; index=18
  2. 0

    toString on an ArrayList causes java.lang.ArrayIndexOutOfBoundsException

    Stack Overflow | 5 months ago | Vinay Wadhwa
    java.lang.ArrayIndexOutOfBoundsException: length=18; index=-14
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  4. 0

    MPAndroidChart - ArrayIndexOutOfBoundsException when changing BarChart data

    Stack Overflow | 3 months ago | andlee
    java.lang.ArrayIndexOutOfBoundsException: length=11; index=18

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    Root Cause Analysis

    1. java.lang.ArrayIndexOutOfBoundsException

      length=18; index=18

      at com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set()
    2. libGDX Core
      ModelBatch.end
      1. com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set(AmbientCubemap.java:60)
      2. com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap.set(AmbientCubemap.java:55)
      3. com.badlogic.gdx.graphics.g3d.shaders.DefaultShader$Setters$ACubemap.set(DefaultShader.java:350)
      4. com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:237)
      5. com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.render(DefaultShader.java:753)
      6. com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:232)
      7. com.badlogic.gdx.graphics.g3d.ModelBatch.flush(ModelBatch.java:213)
      8. com.badlogic.gdx.graphics.g3d.ModelBatch.end(ModelBatch.java:224)
      8 frames
    3. com.appdeko.tetrocrate
      Launcher.render
      1. com.appdeko.tetrocrate.screens.Game.render(Game.java:237)
      2. com.appdeko.tetrocrate.App.render(App.java:144)
      3. com.appdeko.tetrocrate.Launcher.render(Launcher.java:97)
      3 frames
    4. libGDX Android Backend
      AndroidGraphics.onDrawFrame
      1. com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:474)
      1 frame
    5. Android Platform
      GLSurfaceView$GLThread.run
      1. android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1590)
      2. android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
      2 frames