java.lang.NullPointerException

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    Randomly drawing tiles Libgdx Java

    Stack Overflow | 3 years ago | user3165683
    java.lang.NullPointerException
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    Root Cause Analysis

    1. java.lang.NullPointerException

      No message provided

      at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw()
    2. libGDX Core
      SpriteBatch.draw
      1. com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(SpriteBatch.java:598)
      1 frame
    3. com.platanobit.actors
      Delivery.draw
      1. com.platanobit.actors.Delivery.draw(Delivery.java:60)
      1 frame
    4. libGDX Core
      Stage.draw
      1. com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
      2. com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
      3. com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)
      3 frames
    5. com.platanobit.screens
      GameScreen.render
      1. com.platanobit.screens.GameScreen.render(GameScreen.java:24)
      1 frame
    6. libGDX Core
      Game.render
      1. com.badlogic.gdx.Game.render(Game.java:46)
      1 frame
    7. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
      2 frames