java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment

GitHub | justinmeister | 10 months ago
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  1. 0

    NullPointerException on build.

    GitHub | 10 months ago | justinmeister
    java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment

    Root Cause Analysis

    1. java.lang.IllegalStateException

      frame buffer couldn't be constructed: incomplete attachment

      at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build()
    2. libGDX Core
      FrameBuffer.<init>
      1. com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:223)
      2. com.badlogic.gdx.graphics.glutils.GLFrameBuffer.<init>(GLFrameBuffer.java:118)
      3. com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)
      4. com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:45)
      4 frames
    3. com.mbrlabs.mundus
      Editor.create
      1. com.mbrlabs.mundus.tools.picker.BasePicker.<init>(BasePicker.java:40)
      2. com.mbrlabs.mundus.tools.picker.GameObjectPicker.<init>(GameObjectPicker.java:39)
      3. com.mbrlabs.mundus.core.Mundus.init(Mundus.java:105)
      4. com.mbrlabs.mundus.Editor.create(Editor.java:83)
      4 frames
    4. com.badlogic.gdx
      Lwjgl3Application.<init>
      1. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:272)
      2. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:239)
      3. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:127)
      4. com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:97)
      4 frames
    5. com.mbrlabs.mundus
      Main.main
      1. com.mbrlabs.mundus.Main.main(Main.java:51)
      1 frame