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java.lang.NullPointerException: null	at clojure.lang.RT.floatCast(RT.java:1276)	at editor.gl.vertex$put_float.invokeStatic(vertex.clj:43)	at editor.gl.vertex$put_float.invoke(vertex.clj:43)	at editor.mesh$eval71010$setter_fn__31198__auto____71012.invoke(mesh.clj:33)	at editor.gl.vertex.TransientVertexBuffer.assocN(vertex.clj:261)	at editor.gl.vertex.TransientVertexBuffer.conj(vertex.clj:276)	at clojure.core$conj_BANG_.invokeStatic(core.clj:3257)	at clojure.core$conj_BANG_.invoke(core.clj:3249)	at editor.mesh$component__GT_vb.invokeStatic(mesh.clj:138)	at editor.mesh$component__GT_vb.invoke(mesh.clj:128)	at editor.mesh$fn__71442.invokeStatic(mesh.clj:141)	at editor.mesh$fn__71442.invoke(mesh.clj:141)	at clojure.lang.AFn.applyToHelper(AFn.java:154)	at clojure.lang.AFn.applyTo(AFn.java:144)	at clojure.lang.AFunction$1.doInvoke(AFunction.java:29)	at clojure.lang.RestFn.invoke(RestFn.java:408)	at clojure.lang.Var.invoke(Var.java:379)	at editor.mesh$MeshNode$behavior$vbs.invokeStatic(mesh.clj:141)	at editor.mesh$MeshNode$behavior$vbs.invoke(mesh.clj:141)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at editor.mesh$MeshNode$behavior$scene.invokeStatic(mesh.clj:141)	at editor.mesh$MeshNode$behavior$scene.invoke(mesh.clj:141)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$pull_first_input_value.invokeStatic(node.clj:1093)	at internal.node$pull_first_input_value.invoke(node.clj:1088)	at editor.model$ModelNode$behavior$scene.invokeStatic(model.clj:90)	at editor.model$ModelNode$behavior$scene.invoke(model.clj:90)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$pull_first_input_value.invokeStatic(node.clj:1093)	at internal.node$pull_first_input_value.invoke(node.clj:1088)	at editor.game_object$ReferencedComponent$behavior$scene.invokeStatic(game_object.clj:143)	at editor.game_object$ReferencedComponent$behavior$scene.invoke(game_object.clj:143)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$pull_input_values$fn__15310.invoke(node.clj:1109)	at clojure.core$mapv$fn__6953.invoke(core.clj:6627)	at clojure.lang.PersistentVector.reduce(PersistentVector.java:341)	at clojure.core$reduce.invokeStatic(core.clj:6544)	at clojure.core$mapv.invokeStatic(core.clj:6618)	at clojure.core$mapv.invoke(core.clj:6618)	at internal.node$pull_input_values.invokeStatic(node.clj:1107)	at internal.node$pull_input_values.invoke(node.clj:1104)	at editor.game_object$GameObjectNode$behavior$scene.invokeStatic(game_object.clj:278)	at editor.game_object$GameObjectNode$behavior$scene.invoke(game_object.clj:278)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.OverrideNode.produce_value(node.clj:1605)	at internal.node$pull_first_input_value.invokeStatic(node.clj:1093)	at internal.node$pull_first_input_value.invoke(node.clj:1088)	at editor.collection$ReferencedGOInstanceNode$behavior$scene.invokeStatic(collection.clj:262)	at editor.collection$ReferencedGOInstanceNode$behavior$scene.invoke(collection.clj:262)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.OverrideNode.produce_value(node.clj:1605)	at internal.node$pull_input_values$fn__15310.invoke(node.clj:1109)	at clojure.core$mapv$fn__6953.invoke(core.clj:6627)	at clojure.lang.PersistentVector.reduce(PersistentVector.java:341)	at clojure.core$reduce.invokeStatic(core.clj:6544)	at clojure.core$mapv.invokeStatic(core.clj:6618)	at clojure.core$mapv.invoke(core.clj:6618)	at internal.node$pull_input_values.invokeStatic(node.clj:1107)	at internal.node$pull_input_values.invoke(node.clj:1104)	at editor.collection$CollectionNode$behavior$scene.invokeStatic(collection.clj:420)	at editor.collection$CollectionNode$behavior$scene.invoke(collection.clj:420)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.OverrideNode.produce_value(node.clj:1605)	at internal.node$pull_first_input_value.invokeStatic(node.clj:1093)	at internal.node$pull_first_input_value.invoke(node.clj:1088)	at editor.collection$CollectionInstanceNode$behavior$scene.invokeStatic(collection.clj:497)	at editor.collection$CollectionInstanceNode$behavior$scene.invoke(collection.clj:497)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$pull_input_values$fn__15310.invoke(node.clj:1109)	at clojure.core$mapv$fn__6953.invoke(core.clj:6627)	at clojure.lang.PersistentVector.reduce(PersistentVector.java:341)	at clojure.core$reduce.invokeStatic(core.clj:6544)	at clojure.core$mapv.invokeStatic(core.clj:6618)	at clojure.core$mapv.invoke(core.clj:6618)	at internal.node$pull_input_values.invokeStatic(node.clj:1107)	at internal.node$pull_input_values.invoke(node.clj:1104)	at editor.collection$CollectionNode$behavior$scene.invokeStatic(collection.clj:420)	at editor.collection$CollectionNode$behavior$scene.invoke(collection.clj:420)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$pull_first_input_value.invokeStatic(node.clj:1093)	at internal.node$pull_first_input_value.invoke(node.clj:1088)	at editor.scene$SceneView$behavior$render_data.invokeStatic(scene.clj:405)	at editor.scene$SceneView$behavior$render_data.invoke(scene.clj:405)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at editor.scene$SceneView$behavior$selected_renderables.invokeStatic(scene.clj:405)	at editor.scene$SceneView$behavior$selected_renderables.invoke(scene.clj:405)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at editor.scene$SceneView$behavior$selected_aabb.invokeStatic(scene.clj:405)	at editor.scene$SceneView$behavior$selected_aabb.invoke(scene.clj:405)	at clojure.lang.Var.invoke(Var.java:383)	at internal.node.NodeImpl.produce_value(node.clj:268)	at internal.node$node_value_STAR_.invokeStatic(node.clj:335)	at internal.node$node_value_STAR_.invoke(node.clj:330)	at internal.node$node_value.invokeStatic(node.clj:357)	at internal.node$node_value.invoke(node.clj:350)	at dynamo.graph$node_value.invokeStatic(graph.clj:742)	at dynamo.graph$node_value.invoke(graph.clj:712)	at dynamo.graph$node_value.invokeStatic(graph.clj:728)	at dynamo.graph$node_value.invoke(graph.clj:712)	at editor.scene$frame_selection.invokeStatic(scene.clj:517)	at editor.scene$frame_selection.invoke(scene.clj:516)	at editor.scene$make_gl_pane$fn__35841.invoke(scene.clj:655)	at editor.scene.proxy$com.defold.control.Region$ff19274a.layoutChildren(Unknown Source)	at javafx.scene.Parent.layout(Parent.java:1087)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Parent.layout(Parent.java:1093)	at javafx.scene.Scene.doLayoutPass(Scene.java:552)	at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2397)	at com.sun.javafx.tk.Toolkit.lambda$runPulse$30(Toolkit.java:355)	at java.security.AccessController.doPrivileged(Native Method)	at com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:354)	at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:381)	at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:510)	at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:490)	at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:319)	at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)