com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/black_ring.png

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    Root Cause Analysis

    1. com.badlogic.gdx.utils.GdxRuntimeException

      File not found: img/black_ring.png (Internal)

      at com.badlogic.gdx.files.FileHandle.read()
    2. libGDX Core
      Texture.<init>
      1. com.badlogic.gdx.files.FileHandle.read(FileHandle.java:108)
      2. com.badlogic.gdx.files.FileHandle.length(FileHandle.java:364)
      3. com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:156)
      4. com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:134)
      5. com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:55)
      6. com.badlogic.gdx.graphics.Texture.load(Texture.java:175)
      7. com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
      8. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
      9. com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
      9 frames
    3. com.badlogic.runningball
      RunningBall.create
      1. com.badlogic.runningball.UserBall.<init>(UserBall.java:19)
      2. com.badlogic.runningball.GameScreen.<init>(GameScreen.java:25)
      3. com.badlogic.runningball.RunningBall.create(RunningBall.java:12)
      3 frames
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:126)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
      2 frames