Searched on Google with the first line of a JAVA stack trace?

We can recommend more relevant solutions and speed up debugging when you paste your entire stack trace with the exception message. Try a sample exception.

Recommended solutions based on your search

Solutions on the web

via Game Development by user1638668
, 1 year ago
Reason: ERROR: 0:1: '' : Version number not supported by GL2 09-13 22:20:43.195: E/AndroidRuntime(1509): Source: 09-13 22:20:43.195: E/AndroidRuntime(1509): ########################## 09-13 22:20:43.195: E/AndroidRuntime(1509): uniform mat4
org.andengine.opengl.shader.exception.ShaderProgramCompileException: Reason: ERROR: 0:1: '' :  Version number not supported by GL2
09-13 22:20:43.195: E/AndroidRuntime(1509): Source:
09-13 22:20:43.195: E/AndroidRuntime(1509): ##########################
09-13 22:20:43.195: E/AndroidRuntime(1509): uniform mat4 u_modelViewProjectionMatrix;
09-13 22:20:43.195: E/AndroidRuntime(1509): attribute vec4 a_position;
09-13 22:20:43.195: E/AndroidRuntime(1509): attribute vec2 a_textureCoordinates;
09-13 22:20:43.195: E/AndroidRuntime(1509): varying vec2 v_textureCoordinates;
09-13 22:20:43.195: E/AndroidRuntime(1509): void main() {
09-13 22:20:43.195: E/AndroidRuntime(1509):     v_textureCoordinates = a_textureCoordinates;
09-13 22:20:43.195: E/AndroidRuntime(1509):     gl_Position = u_modelViewProjectionMatrix * a_position;
09-13 22:20:43.195: E/AndroidRuntime(1509): }
09-13 22:20:43.195: E/AndroidRuntime(1509): ##########################	at org.andengine.opengl.shader.ShaderProgram.compileShader(ShaderProgram.java:187)	at org.andengine.opengl.shader.ShaderProgram.compile(ShaderProgram.java:143)	at org.andengine.opengl.shader.ShaderProgram.bind(ShaderProgram.java:122)	at org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram.bind(PositionTextureCoordinatesShaderProgram.java:86)	at org.andengine.opengl.vbo.VertexBufferObject.bind(VertexBufferObject.java:162)	at org.andengine.opengl.texture.TextureWarmUpVertexBufferObject.warmup(TextureWarmUpVertexBufferObject.java:97)	at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:257)	at org.andengine.engine.Engine.onDrawFrame(Engine.java:613)	at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)