java.io.IOException: Attempt to allocate a texture to big for the current hardware

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Root Cause Analysis

  1. java.io.IOException

    Attempt to allocate a texture to big for the current hardware

    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture()
  2. Slick2D game development library
    TextureLoader.getTexture
    1. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320)
    2. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
    3. org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
    4. org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
    5. org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
    5 frames