javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),

Google Groups | Michael Cohen | 3 years ago
  1. 0

    Java 1.7.0_55 breaks W'land client because of AWT dependencies

    Google Groups | 3 years ago | Michael Cohen
    javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),
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    Open Wonderland with JOGL 2.2.4 and Oculus Support 1.3

    Google Groups | 7 months ago | Carlos Rafael Ramirez
    javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x131, <int> 0x18, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=29280 cap=29280]): GL_INVALID_VALUE ( 1281 0x501),
  3. 0

    chromiumembedded / java-cef / issues / #34 - JCEF MainFrame sample app displays blank over remote deskop on Windows 7 in OSR mode — Bitbucket

    bitbucket.org | 1 year ago
    javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1907, <int> 0x310, <int> 0x201, <int> 0x0, <int> 0x1907, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim= cap= ]): GL_INVALID_VALUE ( 1281 0x501),
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  5. 0

    Refuses to run

    GitHub | 3 years ago | StrikerMan780
    java.util.concurrent.ExecutionException: javax.media.opengl.GLException: Thread[ glExecutorThread,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x8056, <int> 0x1000, <int> 0x1000, <int> 0x0, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.Direct ByteBuffer[pos=0 lim=67108864 cap=67108864]): GL_OUT_OF_MEMORY ( 1285 0x505),
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    jogl - Fail to run a depth peeling example

    jogamp.org | 1 year ago
    javax.media.opengl.GLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0x84F5, <int> 0x0, <int> 0x8885, <int> 0x400, <int> 0x300, <int> 0x0, <int> 0x1908, <int> 0x1406, <java.nio.Buffer>): GL_INVALID_ENUM ( 1280 0x500),

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    Root Cause Analysis

    1. javax.media.opengl.GLException

      Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),

      at javax.media.opengl.DebugGL2.checkGLGetError()
    2. JOGL
      DebugGL2.glTexSubImage2D
      1. javax.media.opengl.DebugGL2.checkGLGetError(DebugGL2.java:24811)
      2. javax.media.opengl.DebugGL2.glTexSubImage2D(DebugGL2.java:10396)
      2 frames
    3. com.jme.renderer
      JOGLRenderer.updateTextureSubImage
      1. com.jme.renderer.jogl.JOGLRenderer.updateTextureSubImage(JOGLRenderer.java:1993)
      1 frame
    4. com.jmex.awt
      JOGLImageGraphics.update
      1. com.jmex.awt.swingui.JOGLImageGraphics.update(JOGLImageGraphics.java:186)
      1 frame
    5. org.jdesktop.wonderland
      DrawingSurfaceImageGraphics$UpdateProcessor.commit
      1. org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor.commit(DrawingSurfaceImageGraphics.java:338)
      1 frame
    6. org.jdesktop.mtgame
      Renderer.run
      1. org.jdesktop.mtgame.Renderer.processCommitList(Renderer.java:1407)
      2. org.jdesktop.mtgame.Renderer.run(Renderer.java:960)
      2 frames