java.lang.ArrayIndexOutOfBoundsException: 16

GitHub | Wulf | 2 months ago
  1. 0

    GitHub comment 3992#252809823

    GitHub | 2 months ago | Wulf
    java.lang.ArrayIndexOutOfBoundsException: 16
  2. 0

    TextArea ColorMarkup ArrayIndexOutOfBoundsException

    GitHub | 8 months ago | keeyzar
    java.lang.ArrayIndexOutOfBoundsException: 16
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  4. 0

    BitmapFont markup crashes in TextField

    GitHub | 2 years ago | AlbertoCejas
    java.lang.ArrayIndexOutOfBoundsException: length=0; index=0
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    updating scene2d Table with threads

    GitHub | 2 years ago | nwodb
    java.lang.ArrayIndexOutOfBoundsException: 1

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    Root Cause Analysis

    1. java.lang.ArrayIndexOutOfBoundsException

      16

      at com.badlogic.gdx.scenes.scene2d.ui.TextField.calculateOffsets()
    2. libGDX Core
      Stage.draw
      1. com.badlogic.gdx.scenes.scene2d.ui.TextField.calculateOffsets(TextField.java:261)
      2. com.badlogic.gdx.scenes.scene2d.ui.TextArea.calculateOffsets(TextArea.java:263)
      3. com.badlogic.gdx.scenes.scene2d.ui.TextField.draw(TextField.java:310)
      4. com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
      5. com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:110)
      6. com.badlogic.gdx.scenes.scene2d.ui.Window.draw(Window.java:243)
      7. com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
      8. com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
      9. com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)
      9 frames
    3. test
      game.render
      1. test.game.render(TestGame.java:217)
      1 frame
    4. libGDX LWJGL Backend
      LwjglApplication$1.run
      1. com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
      2. com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
      2 frames