hla.rti1516e.exceptions.InvalidLogicalTime: org.portico.lrc.compat.JInvalidFederationTime: Time [2425.0] has already passed (lbts:2425.000000001) Handler: Received shutdown signal Handler: Wait for federate to finish Handler: Exit

GitHub | bergtwvd | 6 months ago
tip
Your exception is missing from the Samebug knowledge base.
Here are the best solutions we found on the Internet.
Click on the to mark the helpful solution and get rewards for you help.
  1. 0

    Next Message Request Available (NMRA) and Next Message Request (NMR) errors

    GitHub | 6 months ago | bergtwvd
    hla.rti1516e.exceptions.InvalidLogicalTime: org.portico.lrc.compat.JInvalidFederationTime: Time [2425.0] has already passed (lbts:2425.000000001) Handler: Received shutdown signal Handler: Wait for federate to finish Handler: Exit

    Root Cause Analysis

    1. org.portico.lrc.compat.JInvalidFederationTime

      Time [2425.0] has already passed (lbts:2425.000000001)

      at org.portico.lrc.LRCState.checkValidTime()
    2. org.portico.lrc
      SendInteractionHandler.process
      1. org.portico.lrc.LRCState.checkValidTime(LRCState.java:390)
      2. org.portico.lrc.services.object.handlers.outgoing.SendInteractionHandler.process(SendInteractionHandler.java:82)
      2 frames
    3. org.portico.utils
      MessageSink.process
      1. org.portico.utils.messaging.MessageSink.process(MessageSink.java:187)
      1 frame
    4. org.portico.impl
      Rti1516eAmbassador.sendInteraction
      1. org.portico.impl.hla1516e.Impl1516eHelper.processMessage(Impl1516eHelper.java:130)
      2. org.portico.impl.hla1516e.Rti1516eAmbassador.processMessage(Rti1516eAmbassador.java:5559)
      3. org.portico.impl.hla1516e.Rti1516eAmbassador.sendInteraction(Rti1516eAmbassador.java:2302)
      3 frames
    5. damageserver
      DamageServer.main
      1. damageserver.Federate.sendDamageReport(Federate.java:279)
      2. damageserver.Environment.detonation(Environment.java:86)
      3. damageserver.Federate.processTSOMunitionDetonations(Federate.java:247)
      4. damageserver.Federate.start(Federate.java:214)
      5. damageserver.DamageServer.main(DamageServer.java:106)
      5 frames